Reworking translator code to be pretty sexy.
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src/xenia/gpu/spirv_shader_translator.cc
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24
src/xenia/gpu/spirv_shader_translator.cc
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/**
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******************************************************************************
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* Xenia : Xbox 360 Emulator Research Project *
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******************************************************************************
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* Copyright 2015 Ben Vanik. All rights reserved. *
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* Released under the BSD license - see LICENSE in the root for more details. *
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******************************************************************************
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*/
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#include "xenia/gpu/spirv_shader_translator.h"
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namespace xe {
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namespace gpu {
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SpirvShaderTranslator::SpirvShaderTranslator() = default;
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SpirvShaderTranslator::~SpirvShaderTranslator() = default;
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std::vector<uint8_t> SpirvShaderTranslator::CompleteTranslation() {
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return std::vector<uint8_t>();
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}
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} // namespace gpu
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} // namespace xe
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