[D3D12] Pre-swizzle 2x1-subsampled formats
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@@ -189,6 +189,8 @@ class D3D12TextureCache final : public TextureCache {
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kR5G6B5ToB5G6R5,
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kR5G5B6ToB5G6R5WithRBGASwizzle,
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kR4G4B4A4ToB4G4R4A4,
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kGBGR8ToGRGB8,
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kBGRG8ToRGBG8,
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kR10G11B11ToRGBA16,
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kR10G11B11ToRGBA16SNorm,
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kR11G11B10ToRGBA16,
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