[D3D12] Pre-swizzle 2x1-subsampled formats

This commit is contained in:
Triang3l
2022-05-22 20:31:48 +03:00
parent 5de825e3a0
commit d3561d2f47
16 changed files with 7158 additions and 14 deletions

View File

@@ -0,0 +1,12 @@
/**
******************************************************************************
* Xenia : Xbox 360 Emulator Research Project *
******************************************************************************
* Copyright 2022 Ben Vanik. All rights reserved. *
* Released under the BSD license - see LICENSE in the root for more details. *
******************************************************************************
*/
#include "pixel_formats.xesli"
#define XE_TEXTURE_LOAD_32BPB_TRANSFORM XeGBGR8ToGRGB8
#include "texture_load_32bpb.xesli"