[D3D12] Pre-swizzle 2x1-subsampled formats
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src/xenia/gpu/shaders/texture_load_gbgr8_grgb8.cs.xesl
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src/xenia/gpu/shaders/texture_load_gbgr8_grgb8.cs.xesl
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/**
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******************************************************************************
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* Xenia : Xbox 360 Emulator Research Project *
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******************************************************************************
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* Copyright 2022 Ben Vanik. All rights reserved. *
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* Released under the BSD license - see LICENSE in the root for more details. *
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******************************************************************************
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*/
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#include "pixel_formats.xesli"
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#define XE_TEXTURE_LOAD_32BPB_TRANSFORM XeGBGR8ToGRGB8
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#include "texture_load_32bpb.xesli"
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