Support for VS2013 (and auto picking), a Win xb script, and readme updates.

This also removes the dependency on D3DX, which is only included in the
DXSDK, meaning that just the Win8+ SDK should be required now.
This commit is contained in:
Ben Vanik
2013-10-17 23:35:54 -07:00
parent a1627fa6a7
commit d3665cc2e6
8 changed files with 142 additions and 52 deletions

View File

@@ -39,10 +39,13 @@
'conditions': [
['OS == "win"', {
'libraries': [
'kernel32',
'user32',
'ole32',
'wsock32',
'dxgi',
'd3d11',
'd3dx11',
'd3dcompiler',
],
}],
['OS == "mac"', {
@@ -61,6 +64,20 @@
}],
],
},
'conditions': [
['OS == "win"', {
'copies': [
{
'files': [
# Depending on which SDK you have...
'<(windows_sdk_dir)/redist/d3d/x64/d3dcompiler_46.dll',
'<(windows_sdk_dir)/redist/d3d/x64/d3dcompiler_47.dll',
],
'destination': '<(PRODUCT_DIR)',
},
],
}],
],
'cflags': [
],