[D3D12] Don't use D3D12Context for command processor fence
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@@ -199,12 +199,6 @@ std::unique_ptr<xe::ui::RawImage> D3D12GraphicsSystem::Capture() {
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return d3d12_command_processor->Capture();
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}
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void D3D12GraphicsSystem::AwaitFrontBufferUnused() {
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if (display_context_ != nullptr) {
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display_context_->AwaitAllFramesCompletion();
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}
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}
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void D3D12GraphicsSystem::StretchTextureToFrontBuffer(
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D3D12_GPU_DESCRIPTOR_HANDLE handle,
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D3D12_GPU_DESCRIPTOR_HANDLE* gamma_ramp_handle, float gamma_ramp_inv_size,
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