[D3D12] Don't use D3D12Context for command processor fence
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@@ -111,7 +111,7 @@ class PrimitiveConverter {
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// CPU-side, used only for uploading - destroyed once the copy commands have
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// been completed.
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ID3D12Resource* static_ib_upload_ = nullptr;
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uint64_t static_ib_upload_frame_;
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uint64_t static_ib_upload_fence_value_;
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// GPU-side - used for drawing.
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ID3D12Resource* static_ib_ = nullptr;
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D3D12_GPU_VIRTUAL_ADDRESS static_ib_gpu_address_;
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