[D3D12] Don't use D3D12Context for command processor fence

This commit is contained in:
Triang3l
2019-10-28 10:49:32 +03:00
parent b4af63fe31
commit d3b6f71ae1
16 changed files with 337 additions and 424 deletions

View File

@@ -343,7 +343,7 @@ class TextureCache {
uint64_t resource_size;
D3D12_RESOURCE_STATES state;
uint64_t last_usage_frame;
uint64_t last_usage_fence_value;
uint64_t last_usage_time;
Texture* used_previous;
Texture* used_next;