[D3D12] Don't use D3D12Context for command processor fence
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@@ -343,7 +343,7 @@ class TextureCache {
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uint64_t resource_size;
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D3D12_RESOURCE_STATES state;
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uint64_t last_usage_frame;
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uint64_t last_usage_fence_value;
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uint64_t last_usage_time;
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Texture* used_previous;
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Texture* used_next;
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