[D3D12] Don't use D3D12Context for command processor fence

This commit is contained in:
Triang3l
2019-10-28 10:49:32 +03:00
parent b4af63fe31
commit d3b6f71ae1
16 changed files with 337 additions and 424 deletions

View File

@@ -13,7 +13,6 @@
#include <memory>
#include "xenia/ui/d3d12/command_list.h"
#include "xenia/ui/d3d12/cpu_fence.h"
#include "xenia/ui/d3d12/d3d12_immediate_drawer.h"
#include "xenia/ui/d3d12/d3d12_provider.h"
#include "xenia/ui/graphics_context.h"
@@ -45,16 +44,6 @@ class D3D12Context : public GraphicsContext {
return static_cast<D3D12Provider*>(provider_);
}
// The count of copies of transient objects (like command lists, dynamic
// descriptor heaps) that must be kept when rendering with this context.
static constexpr uint32_t kQueuedFrames = 3;
// The current absolute frame number.
uint64_t GetCurrentFrame() { return current_frame_; }
// The last completed frame - it's fine to destroy objects used in it.
uint64_t GetLastCompletedFrame() { return last_completed_frame_; }
uint32_t GetCurrentQueueFrame() { return current_queue_frame_; }
void AwaitAllFramesCompletion();
static constexpr DXGI_FORMAT kSwapChainFormat = DXGI_FORMAT_R8G8B8A8_UNORM;
ID3D12Resource* GetSwapChainBuffer(uint32_t buffer_index) const {
return swap_chain_buffers_[buffer_index];
@@ -71,8 +60,18 @@ class D3D12Context : public GraphicsContext {
width = swap_chain_width_;
height = swap_chain_height_;
}
// Inside the current BeginSwap/EndSwap pair.
uint64_t GetSwapCurrentFenceValue() const {
return swap_fence_current_value_;
}
uint64_t GetSwapCompletedFenceValue() const {
return swap_fence_completed_value_;
}
ID3D12GraphicsCommandList* GetSwapCommandList() const {
return swap_command_lists_[current_queue_frame_]->GetCommandList();
uint32_t command_list_index =
uint32_t((swap_fence_current_value_ + (kSwapCommandListCount - 1)) %
kSwapCommandListCount);
return swap_command_lists_[command_list_index]->GetCommandList();
}
private:
@@ -85,15 +84,8 @@ class D3D12Context : public GraphicsContext {
bool InitializeSwapChainBuffers();
void Shutdown();
bool initialized_fully_ = false;
bool context_lost_ = false;
uint64_t current_frame_ = 1;
uint64_t last_completed_frame_ = 0;
uint32_t current_queue_frame_ = 1;
std::unique_ptr<CPUFence> fences_[kQueuedFrames] = {};
static constexpr uint32_t kSwapChainBufferCount = 3;
IDXGISwapChain3* swap_chain_ = nullptr;
uint32_t swap_chain_width_ = 0, swap_chain_height_ = 0;
@@ -101,7 +93,17 @@ class D3D12Context : public GraphicsContext {
uint32_t swap_chain_back_buffer_index_ = 0;
ID3D12DescriptorHeap* swap_chain_rtv_heap_ = nullptr;
D3D12_CPU_DESCRIPTOR_HANDLE swap_chain_rtv_heap_start_;
std::unique_ptr<CommandList> swap_command_lists_[kQueuedFrames] = {};
uint64_t swap_fence_current_value_ = 1;
uint64_t swap_fence_completed_value_ = 0;
HANDLE swap_fence_completion_event_ = nullptr;
ID3D12Fence* swap_fence_ = nullptr;
static constexpr uint32_t kSwapCommandListCount = 3;
std::unique_ptr<CommandList> swap_command_lists_[kSwapCommandListCount] = {};
// Current is
// ((swap_fence_current_value_ + (kSwapCommandListCount - 1))) %
// kSwapCommandListCount.
std::unique_ptr<D3D12ImmediateDrawer> immediate_drawer_ = nullptr;
};