[D3D12] DXBC samplers
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@@ -76,7 +76,9 @@ class TextureCache {
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void WriteTextureSRV(uint32_t fetch_constant,
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TextureDimension shader_dimension,
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D3D12_CPU_DESCRIPTOR_HANDLE handle);
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void WriteSampler(uint32_t fetch_constant,
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void WriteSampler(uint32_t fetch_constant, TextureFilter mag_filter,
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TextureFilter min_filter, TextureFilter mip_filter,
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AnisoFilter aniso_filter,
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D3D12_CPU_DESCRIPTOR_HANDLE handle);
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static DXGI_FORMAT GetResolveDXGIFormat(TextureFormat format);
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