Starting revival of debugger system. Work on #41.

This commit is contained in:
Ben Vanik
2013-12-16 20:28:58 -08:00
parent c17122e022
commit d548e7f770
28 changed files with 1254 additions and 100 deletions

View File

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/**
******************************************************************************
* Xenia : Xbox 360 Emulator Research Project *
******************************************************************************
* Copyright 2013 Ben Vanik. All rights reserved. *
* Released under the BSD license - see LICENSE in the root for more details. *
******************************************************************************
*/
#ifndef XENIA_DEBUG_PROTOCOLS_WS_WS_CLIENT_H_
#define XENIA_DEBUG_PROTOCOLS_WS_WS_CLIENT_H_
#include <xenia/common.h>
#include <xenia/core.h>
#include <vector>
#include <xenia/debug/debug_client.h>
struct wslay_event_msg;
namespace xe {
namespace debug {
namespace protocols {
namespace ws {
class WSClient : public DebugClient {
public:
WSClient(DebugServer* debug_server, int socket_id);
virtual ~WSClient();
socket_t socket_id();
virtual int Setup();
void Write(uint8_t** buffers, size_t* lengths, size_t count);
private:
static void StartCallback(void* param);
int PerformHandshake();
void EventThread();
xe_thread_ref thread_;
socket_t socket_id_;
xe_socket_loop_t* loop_;
xe_mutex_t* mutex_;
std::vector<struct wslay_event_msg> pending_messages_;
};
} // namespace ws
} // namespace protocols
} // namespace debug
} // namespace xe
#endif // XENIA_DEBUG_PROTOCOLS_WS_WS_CLIENT_H_