Starting revival of debugger system. Work on #41.
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88
src/xenia/debug/protocols/ws/ws_protocol.cc
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88
src/xenia/debug/protocols/ws/ws_protocol.cc
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/**
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******************************************************************************
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* Xenia : Xbox 360 Emulator Research Project *
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******************************************************************************
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* Copyright 2013 Ben Vanik. All rights reserved. *
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* Released under the BSD license - see LICENSE in the root for more details. *
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******************************************************************************
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*/
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#include <xenia/debug/protocols/ws/ws_protocol.h>
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#include <xenia/debug/protocols/ws/ws_client.h>
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#include <gflags/gflags.h>
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using namespace xe;
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using namespace xe::debug;
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using namespace xe::debug::protocols::ws;
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DEFINE_int32(ws_debug_port, 6200,
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"Remote debugging port for ws:// connections.");
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WSProtocol::WSProtocol(DebugServer* debug_server) :
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Protocol(debug_server) {
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port_ = FLAGS_ws_debug_port;
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}
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WSProtocol::~WSProtocol() {
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if (socket_id_) {
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xe_socket_close(socket_id_);
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}
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}
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int WSProtocol::Setup() {
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if (port_ == 0 || port_ == -1) {
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return 0;
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}
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xe_socket_init();
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socket_id_ = xe_socket_create_tcp();
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if (socket_id_ == XE_INVALID_SOCKET) {
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return 1;
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}
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xe_socket_set_keepalive(socket_id_, true);
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xe_socket_set_reuseaddr(socket_id_, true);
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xe_socket_set_nodelay(socket_id_, true);
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if (xe_socket_bind(socket_id_, port_)) {
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XELOGE("Could not bind listen socket: %d", errno);
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return 1;
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}
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if (xe_socket_listen(socket_id_)) {
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xe_socket_close(socket_id_);
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return 1;
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}
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return 0;
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}
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int WSProtocol::WaitForClient() {
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if (!socket_id_) {
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return 1;
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}
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// Accept the first connection we get.
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xe_socket_connection_t client_info;
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if (xe_socket_accept(socket_id_, &client_info)) {
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return 1;
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}
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XELOGI("WS debugger connected from %s", client_info.addr);
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// Create the client object.
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// Note that the client will delete itself when done.
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WSClient* client = new WSClient(debug_server_, client_info.socket);
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if (client->Setup()) {
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// Client failed to setup - abort.
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return 1;
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}
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return 0;
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}
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