[GPU] Reuse base+index*stride in vfetch_mini instead of reloading the index GPR
The wheel shader in 4D530910 does vfetch_full to r0 with the index from r0.x, and then vfetch_mini. Thanks @Gliniak for the finding :3 Also small formatting cleanup in commented-out code.
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@@ -849,7 +849,7 @@ void DxbcShaderTranslator::StartTranslation() {
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system_temp_aL_ = PushSystemTemp(0b1111);
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system_temp_loop_count_ = PushSystemTemp(0b1111);
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system_temp_grad_h_lod_ = PushSystemTemp(0b1111);
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system_temp_grad_v_ = PushSystemTemp(0b0111);
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system_temp_grad_v_vfetch_address_ = PushSystemTemp(0b1111);
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// Zero general-purpose registers to prevent crashes when the game
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// references them after only initializing them conditionally.
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@@ -1039,7 +1039,7 @@ void DxbcShaderTranslator::CompleteShaderCode() {
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// - system_temp_aL_.
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// - system_temp_loop_count_.
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// - system_temp_grad_h_lod_.
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// - system_temp_grad_v_.
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// - system_temp_grad_v_vfetch_address_.
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PopSystemTemp(6);
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// Write memexported data to the shared memory UAV.
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