[CPU] v(u)pkd3d128: Support UINT_2101010 and don't saturate D3DCOLOR

Fix broken mesh polygons in the Call of Duty series. Also remove saturation of D3DCOLOR when packing because values near 3 may be accepted, while unpacking D3DCOLOR gives values near 1.
This commit is contained in:
Triang3l
2018-05-31 14:13:49 +03:00
parent ec3ab0adbd
commit d61aff4389
3 changed files with 115 additions and 85 deletions

View File

@@ -626,7 +626,6 @@ static const vec128_t xmm_consts[] = {
vec128i(0x01000302u, 0x05040706u, 0x09080B0Au, 0x0D0C0F0Eu),
/* XMMPermuteControl15 */ vec128b(15),
/* XMMPermuteByteMask */ vec128b(0x1F),
/* XMMPackD3DCOLORSat */ vec128i(0x404000FFu),
/* XMMPackD3DCOLOR */
vec128i(0xFFFFFFFFu, 0xFFFFFFFFu, 0xFFFFFFFFu, 0x0C000408u),
/* XMMUnpackD3DCOLOR */
@@ -647,8 +646,19 @@ static const vec128_t xmm_consts[] = {
vec128i(0xFFFFFFFFu, 0xFFFFFFFFu, 0x01000504u, 0x09080D0Cu),
/* XMMUnpackSHORT_2 */
vec128i(0xFFFF0F0Eu, 0xFFFF0D0Cu, 0xFFFFFFFFu, 0xFFFFFFFFu),
/* XMMUnpackSHORT_2_Min */
vec128i(0x403F8001u, 0x403F8001u, 0x00000000u, 0x00000000u),
/* XMMUnpackSHORT_4 */
vec128i(0xFFFF0B0Au, 0xFFFF0908u, 0xFFFF0F0Eu, 0xFFFF0D0Cu),
/* XMMPackUINT_2101010_MinUnpacked */
vec128i(0x403FFE01u, 0x403FFE01u, 0x403FFE01u, 0x40400000u),
/* XMMPackUINT_2101010_MaxUnpacked */
vec128i(0x404001FFu, 0x404001FFu, 0x404001FFu, 0x40400003u),
/* XMMPackUINT_2101010_MaskUnpacked */
vec128i(0x3FFu, 0x3FFu, 0x3FFu, 0x3u),
/* XMMPackUINT_2101010_MaskPacked */
vec128i(0x3FFu, 0x3FFu << 10, 0x3FFu << 20, 0x3u << 30),
/* XMMPackUINT_2101010_Shift */ vec128i(0, 10, 20, 30),
/* XMMOneOver255 */ vec128f(1.0f / 255.0f),
/* XMMMaskEvenPI16 */
vec128i(0x0000FFFFu, 0x0000FFFFu, 0x0000FFFFu, 0x0000FFFFu),