[D3D12] Resolve target dimensions
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@@ -335,6 +335,11 @@ class RenderTargetCache {
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RenderTarget* const* render_targets,
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const uint32_t* edram_bases);
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// Performs the copying part of a resolve.
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bool ResolveCopy(SharedMemory* shared_memory, uint32_t edram_base,
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uint32_t surface_pitch, MsaaSamples msaa_samples,
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bool is_depth, uint32_t format, const D3D12_RECT& src_rect);
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D3D12CommandProcessor* command_processor_;
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RegisterFile* register_file_;
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