RADV bug fix (#139)
* Use correct typing for stencil, dispatch launch on UI thread * Clean up some LaunchPath code
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@@ -2289,7 +2289,7 @@ VkShaderModule VulkanRenderTargetCache::GetTransferShader(
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builder.addCapability(spv::CapabilityStencilExportEXT);
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output_fragment_stencil_ref =
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builder.createVariable(spv::NoPrecision, spv::StorageClassOutput,
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type_int, "gl_FragStencilRefARB");
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type_uint, "gl_FragStencilRefARB");
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builder.addDecoration(output_fragment_stencil_ref,
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spv::DecorationBuiltIn,
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spv::BuiltInFragStencilRefEXT);
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