[D3D12] D3D12Texture::SRVDescriptorKey structure
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@@ -1955,7 +1955,9 @@ void D3D12TextureCache::UpdateTextureBindingsImpl(
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uint32_t D3D12TextureCache::FindOrCreateTextureDescriptor(
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D3D12Texture& texture, bool is_signed, uint32_t host_swizzle) {
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uint32_t descriptor_key = uint32_t(is_signed) | (host_swizzle << 1);
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D3D12Texture::SRVDescriptorKey descriptor_key;
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descriptor_key.is_signed = uint32_t(is_signed);
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descriptor_key.host_swizzle = host_swizzle;
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// Try to find an existing descriptor.
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uint32_t existing_descriptor_index =
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