Custom blitter for final resolve.

This commit is contained in:
Ben Vanik
2015-03-07 10:17:09 -08:00
parent 2bce5ba0d9
commit d72610ba1b
11 changed files with 307 additions and 35 deletions

View File

@@ -0,0 +1,57 @@
/**
******************************************************************************
* Xenia : Xbox 360 Emulator Research Project *
******************************************************************************
* Copyright 2015 Ben Vanik. All rights reserved. *
* Released under the BSD license - see LICENSE in the root for more details. *
******************************************************************************
*/
#ifndef XENIA_GPU_GL4_BLITTER_H_
#define XENIA_GPU_GL4_BLITTER_H_
#include <memory>
#include "third_party/GL/glew.h"
#include "third_party/GL/wglew.h"
namespace xe {
namespace gpu {
namespace gl4 {
class Blitter {
public:
Blitter();
~Blitter();
bool Initialize();
void Shutdown();
void BlitTexture2D(GLuint src_texture, uint32_t src_x, uint32_t src_y,
uint32_t src_width, uint32_t src_height, uint32_t dest_x,
uint32_t dest_y, uint32_t dest_width, uint32_t dest_height,
GLenum filter);
void CopyTexture2D(GLuint src_texture, uint32_t src_x, uint32_t src_y,
uint32_t src_width, uint32_t src_height,
uint32_t dest_texture, uint32_t dest_x, uint32_t dest_y,
uint32_t dest_width, uint32_t dest_height, GLenum filter);
private:
void Draw(GLuint src_texture, uint32_t src_x, uint32_t src_y,
uint32_t src_width, uint32_t src_height, GLenum filter);
GLuint vertex_program_;
GLuint fragment_program_;
GLuint pipeline_;
GLuint vbo_;
GLuint vao_;
GLuint nearest_sampler_;
GLuint linear_sampler_;
};
} // namespace gl4
} // namespace gpu
} // namespace xe
#endif // XENIA_GPU_GL4_BLITTER_H_