Custom blitter for final resolve.
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@@ -40,8 +40,7 @@ struct SwapParameters {
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uint32_t width;
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uint32_t height;
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GLuint framebuffer;
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GLenum attachment;
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GLuint framebuffer_texture;
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};
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enum class SwapMode {
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@@ -254,6 +253,7 @@ class CommandProcessor {
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GL4Shader* active_vertex_shader_;
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GL4Shader* active_pixel_shader_;
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CachedFramebuffer* active_framebuffer_;
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GLuint last_framebuffer_texture_;
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std::vector<CachedFramebuffer> cached_framebuffers_;
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std::vector<CachedColorRenderTarget> cached_color_render_targets_;
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