Custom blitter for final resolve.
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@@ -244,14 +244,14 @@ bool GL4ProfilerDisplay::SetupShaders() {
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const std::string header =
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"\n\
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#version 450 \n\
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#extension GL_ARB_bindless_texture : require\n\
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#extension GL_ARB_explicit_uniform_location : require\n\
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#extension GL_ARB_shading_language_420pack : require\n\
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#extension GL_ARB_bindless_texture : require \n\
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#extension GL_ARB_explicit_uniform_location : require \n\
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#extension GL_ARB_shading_language_420pack : require \n\
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precision highp float; \n\
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precision highp int;\n\
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layout(std140, column_major) uniform;\n\
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layout(std430, column_major) buffer;\n\
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struct VertexData {\n\
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precision highp int; \n\
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layout(std140, column_major) uniform; \n\
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layout(std430, column_major) buffer; \n\
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struct VertexData { \n\
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vec4 color; \n\
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vec2 uv; \n\
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};\n\
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