Custom blitter for final resolve.

This commit is contained in:
Ben Vanik
2015-03-07 10:17:09 -08:00
parent 2bce5ba0d9
commit d72610ba1b
11 changed files with 307 additions and 35 deletions

View File

@@ -244,14 +244,14 @@ bool GL4ProfilerDisplay::SetupShaders() {
const std::string header =
"\n\
#version 450 \n\
#extension GL_ARB_bindless_texture : require\n\
#extension GL_ARB_explicit_uniform_location : require\n\
#extension GL_ARB_shading_language_420pack : require\n\
#extension GL_ARB_bindless_texture : require \n\
#extension GL_ARB_explicit_uniform_location : require \n\
#extension GL_ARB_shading_language_420pack : require \n\
precision highp float; \n\
precision highp int;\n\
layout(std140, column_major) uniform;\n\
layout(std430, column_major) buffer;\n\
struct VertexData {\n\
precision highp int; \n\
layout(std140, column_major) uniform; \n\
layout(std430, column_major) buffer; \n\
struct VertexData { \n\
vec4 color; \n\
vec2 uv; \n\
};\n\