Custom blitter for final resolve.
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@@ -12,6 +12,8 @@
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#include <memory>
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#include "xenia/gpu/gl4/blitter.h"
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#include "third_party/GL/glew.h"
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#include "third_party/GL/wglew.h"
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@@ -34,6 +36,8 @@ class GLContext {
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bool MakeCurrent();
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void ClearCurrent();
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Blitter* blitter() { return &blitter_; }
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private:
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void SetupDebugging();
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void DebugMessage(GLenum source, GLenum type, GLuint id, GLenum severity,
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@@ -48,6 +52,8 @@ class GLContext {
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GLEWContext glew_context_;
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WGLEWContext wglew_context_;
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Blitter blitter_;
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};
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struct GLContextLock {
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