[Vulkan] Internal descriptor set layouts
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@@ -312,7 +312,7 @@ class SpirvShaderTranslator : public ShaderTranslator {
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spv::Id uniform_bool_loop_constants_;
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spv::Id uniform_fetch_constants_;
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spv::Id buffers_shared_memory_[512 / 128];
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spv::Id buffers_shared_memory_;
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// VS as VS only - int.
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spv::Id input_vertex_index_;
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