Code cleanup: moving poly logging to xenia

This commit is contained in:
Ben Vanik
2015-05-02 01:59:50 -07:00
parent f7ca026db0
commit d76998915a
23 changed files with 156 additions and 198 deletions

View File

@@ -233,7 +233,7 @@ bool GL4Shader::PrepareVertexShader(
// Build static vertex array descriptor.
if (!PrepareVertexArrayObject()) {
PLOGE("Unable to prepare vertex shader array object");
XELOGE("Unable to prepare vertex shader array object");
return false;
}
std::string apply_transform =
@@ -280,7 +280,7 @@ bool GL4Shader::PrepareVertexShader(
std::string translated_source =
shader_translator_.TranslateVertexShader(this, program_cntl);
if (translated_source.empty()) {
PLOGE("Vertex shader failed translation");
XELOGE("Vertex shader failed translation");
return false;
}
source += translated_source;
@@ -333,7 +333,7 @@ bool GL4Shader::PreparePixelShader(
std::string translated_source =
shader_translator_.TranslatePixelShader(this, program_cntl);
if (translated_source.empty()) {
PLOGE("Pixel shader failed translation");
XELOGE("Pixel shader failed translation");
return false;
}
@@ -375,7 +375,7 @@ bool GL4Shader::CompileProgram(std::string source) {
: GL_FRAGMENT_SHADER,
1, &source_str);
if (!program_) {
PLOGE("Unable to create shader program");
XELOGE("Unable to create shader program");
return false;
}
@@ -390,7 +390,7 @@ bool GL4Shader::CompileProgram(std::string source) {
info_log.resize(log_length - 1);
glGetProgramInfoLog(program_, log_length, &log_length,
const_cast<char*>(info_log.data()));
PLOGE("Unable to link program: %s", info_log.c_str());
XELOGE("Unable to link program: %s", info_log.c_str());
error_log_ = std::move(info_log);
assert_always("Unable to link generated shader");
return false;
@@ -436,7 +436,7 @@ bool GL4Shader::CompileProgram(std::string source) {
fprintf(f, "\n*/\n");
fclose(f);
} else {
PLOGW("Got program binary but unable to find disassembly");
XELOGW("Got program binary but unable to find disassembly");
}
}
}