[D3D12] D3D12Context initialization

This commit is contained in:
Triang3l
2018-07-19 12:48:11 +03:00
parent 03682e81d1
commit d7701ae86b
6 changed files with 245 additions and 4 deletions

View File

@@ -25,6 +25,10 @@ class D3D12Provider : public GraphicsProvider {
static std::unique_ptr<D3D12Provider> Create(Window* main_window);
std::unique_ptr<GraphicsContext> CreateContext(
Window* target_window) override;
std::unique_ptr<GraphicsContext> CreateOffscreenContext() override;
IDXGIFactory2* get_dxgi_factory() const { return dxgi_factory_; }
ID3D12Device* get_device() const { return device_; }
ID3D12CommandQueue* get_direct_queue() const { return direct_queue_; }