[D3D12] D3D12Context initialization
This commit is contained in:
@@ -25,6 +25,10 @@ class D3D12Provider : public GraphicsProvider {
|
||||
|
||||
static std::unique_ptr<D3D12Provider> Create(Window* main_window);
|
||||
|
||||
std::unique_ptr<GraphicsContext> CreateContext(
|
||||
Window* target_window) override;
|
||||
std::unique_ptr<GraphicsContext> CreateOffscreenContext() override;
|
||||
|
||||
IDXGIFactory2* get_dxgi_factory() const { return dxgi_factory_; }
|
||||
ID3D12Device* get_device() const { return device_; }
|
||||
ID3D12CommandQueue* get_direct_queue() const { return direct_queue_; }
|
||||
|
||||
Reference in New Issue
Block a user