UI hacking.

This commit is contained in:
Ben Vanik
2014-12-20 13:54:55 -08:00
parent c1df273600
commit d839359b4a
28 changed files with 1235 additions and 714 deletions

61
src/poly/ui/menu_item.h Normal file
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/**
******************************************************************************
* Xenia : Xbox 360 Emulator Research Project *
******************************************************************************
* Copyright 2014 Ben Vanik. All rights reserved. *
* Released under the BSD license - see LICENSE in the root for more details. *
******************************************************************************
*/
#ifndef POLY_UI_MENU_ITEM_H_
#define POLY_UI_MENU_ITEM_H_
#include <memory>
#include <vector>
#include <poly/delegate.h>
#include <poly/ui/ui_event.h>
namespace poly {
namespace ui {
class Window;
class MenuItem {
public:
typedef std::unique_ptr<MenuItem, void (*)(MenuItem*)> MenuItemPtr;
enum class Type {
kNormal,
kSeparator,
};
virtual ~MenuItem();
MenuItem* parent_item() const { return parent_item_; }
void AddChild(MenuItem* child_item);
void AddChild(std::unique_ptr<MenuItem> child_item);
void AddChild(MenuItemPtr child_item);
void RemoveChild(MenuItem* child_item);
poly::Delegate<UIEvent> on_selected;
protected:
MenuItem(Type type);
virtual void OnChildAdded(MenuItem* child_item) {}
virtual void OnChildRemoved(MenuItem* child_item) {}
virtual void OnSelected(UIEvent& e);
private:
Type type_;
MenuItem* parent_item_;
std::vector<MenuItemPtr> children_;
};
} // namespace ui
} // namespace poly
#endif // POLY_UI_MENU_ITEM_H_