UI hacking.
This commit is contained in:
13
src/poly/ui/win32/sources.gypi
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13
src/poly/ui/win32/sources.gypi
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@@ -0,0 +1,13 @@
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# Copyright 2014 Ben Vanik. All Rights Reserved.
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{
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'sources': [
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'win32_control.cc',
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'win32_control.h',
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'win32_loop.cc',
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'win32_loop.h',
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'win32_menu_item.cc',
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'win32_menu_item.h',
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'win32_window.cc',
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'win32_window.h',
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],
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}
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314
src/poly/ui/win32/win32_control.cc
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314
src/poly/ui/win32/win32_control.cc
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@@ -0,0 +1,314 @@
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/**
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******************************************************************************
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* Xenia : Xbox 360 Emulator Research Project *
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******************************************************************************
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* Copyright 2014 Ben Vanik. All rights reserved. *
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* Released under the BSD license - see LICENSE in the root for more details. *
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******************************************************************************
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*/
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#include <poly/ui/win32/win32_control.h>
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namespace poly {
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namespace ui {
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namespace win32 {
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LRESULT CALLBACK
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Win32Control::WndProcThunk(HWND hWnd, UINT message, WPARAM wParam, LPARAM lParam) {
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Win32Control* control = 0;
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if (message == WM_NCCREATE) {
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auto create_struct = reinterpret_cast<LPCREATESTRUCT>(lParam);
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control = reinterpret_cast<Win32Control*>(create_struct->lpCreateParams);
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SetWindowLongPtr(hWnd, GWLP_USERDATA, (__int3264)(LONG_PTR)control);
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} else {
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control =
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reinterpret_cast<Win32Control*>(GetWindowLongPtr(hWnd, GWLP_USERDATA));
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}
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if (control) {
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return control->WndProc(hWnd, message, wParam, lParam);
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} else {
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return DefWindowProc(hWnd, message, wParam, lParam);
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}
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}
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Win32Control::Win32Control(Control* parent, uint32_t flags)
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: Control(parent, flags), hwnd_(nullptr) {}
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Win32Control::~Win32Control() {
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if (hwnd_) {
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CloseWindow(hwnd_);
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hwnd_ = nullptr;
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}
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}
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void Win32Control::OnCreate() {
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Control::OnCreate();
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if (!is_cursor_visible_) {
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ShowCursor(FALSE);
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}
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if (!is_enabled_) {
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EnableWindow(hwnd_, false);
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}
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if (!is_visible_) {
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ShowWindow(hwnd_, SW_HIDE);
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}
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if (has_focus_) {
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SetFocus(hwnd_);
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}
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}
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void Win32Control::Resize(int32_t width, int32_t height) {
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MoveWindow(hwnd_, 0, 0, width, height, TRUE);
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}
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void Win32Control::Resize(int32_t left, int32_t top, int32_t right,
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int32_t bottom) {
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MoveWindow(hwnd_, left, top, right - left, bottom - top, TRUE);
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}
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void Win32Control::ResizeToFill(int32_t pad_left, int32_t pad_top,
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int32_t pad_right, int32_t pad_bottom) {
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if (!parent_) {
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// TODO(benvanik): screen?
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return;
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}
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RECT parent_rect;
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auto parent_control = static_cast<Win32Control*>(parent_);
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GetClientRect(parent_control->hwnd(), &parent_rect);
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MoveWindow(hwnd_, parent_rect.left + pad_left, parent_rect.top + pad_top,
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parent_rect.right - pad_right - pad_left,
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parent_rect.right - pad_bottom - pad_top, TRUE);
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}
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void Win32Control::set_cursor_visible(bool value) {
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if (is_cursor_visible_ == value) {
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return;
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}
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if (value) {
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ShowCursor(TRUE);
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SetCursor(nullptr);
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} else {
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ShowCursor(FALSE);
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}
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}
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void Win32Control::set_enabled(bool value) {
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if (is_enabled_ == value) {
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return;
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}
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if (hwnd_) {
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EnableWindow(hwnd_, value);
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} else {
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is_enabled_ = value;
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}
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}
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void Win32Control::set_visible(bool value) {
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if (is_visible_ == value) {
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return;
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}
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if (hwnd_) {
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ShowWindow(hwnd_, value ? SW_SHOWNOACTIVATE : SW_HIDE);
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} else {
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is_visible_ = value;
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}
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}
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void Win32Control::set_focus(bool value) {
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if (has_focus_ == value) {
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return;
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}
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if (hwnd_) {
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if (value) {
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SetFocus(hwnd_);
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} else {
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SetFocus(nullptr);
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}
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} else {
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has_focus_ = value;
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}
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}
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LRESULT Win32Control::WndProc(HWND hWnd, UINT message, WPARAM wParam,
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LPARAM lParam) {
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if (message >= WM_MOUSEFIRST && message <= WM_MOUSELAST) {
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if (HandleMouse(message, wParam, lParam)) {
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return 0;
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} else {
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return DefWindowProc(hWnd, message, wParam, lParam);
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}
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} else if (message >= WM_KEYFIRST && message <= WM_KEYLAST) {
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if (HandleKeyboard(message, wParam, lParam)) {
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return 0;
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} else {
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return DefWindowProc(hWnd, message, wParam, lParam);
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}
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}
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switch (message) {
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case WM_NCCREATE:
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hwnd_ = hWnd;
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break;
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case WM_CREATE:
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OnCreate();
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break;
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case WM_DESTROY:
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OnDestroy();
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break;
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case WM_MOVING:
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break;
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case WM_MOVE:
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break;
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case WM_SIZING:
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break;
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case WM_SIZE: {
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RECT client_rect;
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GetClientRect(hwnd_, &client_rect);
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int32_t width = client_rect.right - client_rect.left;
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int32_t height = client_rect.bottom - client_rect.top;
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if (width != width_ || height != height_) {
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width_ = width;
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height_ = height;
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auto e = UIEvent(this);
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OnResize(e);
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}
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break;
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}
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case WM_PAINT:
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if (flags_ & kFlagOwnPaint) {
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PAINTSTRUCT ps;
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HDC hdc = BeginPaint(hWnd, &ps);
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EndPaint(hWnd, &ps);
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}
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break;
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case WM_ERASEBKGND:
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if (flags_ & kFlagOwnPaint) {
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return 0; // ignore
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}
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break;
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case WM_DISPLAYCHANGE:
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break;
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case WM_SHOWWINDOW: {
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if (wParam == TRUE) {
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auto e = UIEvent(this);
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OnVisible(e);
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} else {
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auto e = UIEvent(this);
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OnHidden(e);
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}
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break;
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}
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case WM_KILLFOCUS: {
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has_focus_ = false;
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auto e = UIEvent(this);
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OnLostFocus(e);
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break;
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}
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case WM_SETFOCUS: {
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has_focus_ = true;
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auto e = UIEvent(this);
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OnGotFocus(e);
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break;
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}
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}
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return DefWindowProc(hWnd, message, wParam, lParam);
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}
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bool Win32Control::HandleMouse(UINT message, WPARAM wParam, LPARAM lParam) {
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int32_t x = GET_X_LPARAM(lParam);
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int32_t y = GET_Y_LPARAM(lParam);
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if (message == WM_MOUSEWHEEL) {
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POINT pt = {x, y};
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ScreenToClient(hwnd_, &pt);
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x = pt.x;
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y = pt.y;
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}
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MouseEvent::Button button = MouseEvent::Button::kNone;
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int32_t dx = 0;
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int32_t dy = 0;
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switch (message) {
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case WM_LBUTTONDOWN:
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case WM_LBUTTONUP:
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button = MouseEvent::Button::kLeft;
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break;
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case WM_RBUTTONDOWN:
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case WM_RBUTTONUP:
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button = MouseEvent::Button::kRight;
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break;
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case WM_MBUTTONDOWN:
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case WM_MBUTTONUP:
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button = MouseEvent::Button::kMiddle;
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break;
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case WM_XBUTTONDOWN:
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case WM_XBUTTONUP:
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switch (GET_XBUTTON_WPARAM(wParam)) {
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case XBUTTON1:
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button = MouseEvent::Button::kX1;
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break;
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case XBUTTON2:
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button = MouseEvent::Button::kX2;
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break;
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default:
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return false;
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}
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break;
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case WM_MOUSEMOVE:
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button = MouseEvent::Button::kNone;
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break;
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case WM_MOUSEWHEEL:
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button = MouseEvent::Button::kNone;
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dx = 0; // ?
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dy = GET_WHEEL_DELTA_WPARAM(wParam);
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break;
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default:
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// Double click/etc?
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return true;
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}
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auto e = MouseEvent(this, button, x, y, dx, dy);
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switch (message) {
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case WM_LBUTTONDOWN:
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case WM_RBUTTONDOWN:
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case WM_MBUTTONDOWN:
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case WM_XBUTTONDOWN:
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OnMouseDown(e);
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break;
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case WM_LBUTTONUP:
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case WM_RBUTTONUP:
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case WM_MBUTTONUP:
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case WM_XBUTTONUP:
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OnMouseUp(e);
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break;
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case WM_MOUSEMOVE:
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OnMouseMove(e);
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break;
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case WM_MOUSEWHEEL:
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OnMouseWheel(e);
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break;
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}
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return true;
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}
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bool Win32Control::HandleKeyboard(UINT message, WPARAM wParam, LPARAM lParam) {
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auto e = KeyEvent(this, (int)wParam);
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switch (message) {
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case WM_KEYDOWN:
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OnKeyDown(e);
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return true;
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case WM_KEYUP:
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OnKeyUp(e);
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return true;
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default:
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return false;
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}
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}
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} // namespace win32
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} // namespace ui
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} // namespace poly
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62
src/poly/ui/win32/win32_control.h
Normal file
62
src/poly/ui/win32/win32_control.h
Normal file
@@ -0,0 +1,62 @@
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/**
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******************************************************************************
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* Xenia : Xbox 360 Emulator Research Project *
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******************************************************************************
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* Copyright 2014 Ben Vanik. All rights reserved. *
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* Released under the BSD license - see LICENSE in the root for more details. *
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******************************************************************************
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*/
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#ifndef POLY_UI_WIN32_WIN32_CONTROL_H_
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#define POLY_UI_WIN32_WIN32_CONTROL_H_
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#include <windows.h>
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#include <windowsx.h>
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#include <poly/ui/control.h>
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namespace poly {
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namespace ui {
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namespace win32 {
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class Win32Control : public Control {
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public:
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~Win32Control() override;
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HWND hwnd() const { return hwnd_; }
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void Resize(int32_t width, int32_t height) override;
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void Resize(int32_t left, int32_t top, int32_t right,
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int32_t bottom) override;
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void ResizeToFill(int32_t pad_left, int32_t pad_top, int32_t pad_right,
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int32_t pad_bottom) override;
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void set_cursor_visible(bool value) override;
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void set_enabled(bool value) override;
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void set_visible(bool value) override;
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void set_focus(bool value) override;
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protected:
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Win32Control(Control* parent, uint32_t flags);
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virtual bool CreateHWND() = 0;
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void OnCreate() override;
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static LRESULT CALLBACK
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WndProcThunk(HWND hWnd, UINT message, WPARAM wParam, LPARAM lParam);
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virtual LRESULT WndProc(HWND hWnd, UINT message, WPARAM wParam,
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LPARAM lParam);
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HWND hwnd_;
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private:
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bool HandleMouse(UINT message, WPARAM wParam, LPARAM lParam);
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bool HandleKeyboard(UINT message, WPARAM wParam, LPARAM lParam);
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};
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} // namespace win32
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} // namespace ui
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} // namespace poly
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#endif // POLY_UI_WIN32_WIN32_CONTROL_H_
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72
src/poly/ui/win32/win32_loop.cc
Normal file
72
src/poly/ui/win32/win32_loop.cc
Normal file
@@ -0,0 +1,72 @@
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/**
|
||||
******************************************************************************
|
||||
* Xenia : Xbox 360 Emulator Research Project *
|
||||
******************************************************************************
|
||||
* Copyright 2014 Ben Vanik. All rights reserved. *
|
||||
* Released under the BSD license - see LICENSE in the root for more details. *
|
||||
******************************************************************************
|
||||
*/
|
||||
|
||||
#include <poly/ui/win32/win32_loop.h>
|
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|
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namespace poly {
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namespace ui {
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namespace win32 {
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|
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const DWORD kWmWin32LoopPost = WM_APP + 0x100;
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const DWORD kWmWin32LoopQuit = WM_APP + 0x101;
|
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class PostedFn {
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public:
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explicit PostedFn(std::function<void()> fn) : fn_(std::move(fn)) {}
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void Call() { fn_(); }
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private:
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std::function<void()> fn_;
|
||||
};
|
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|
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Win32Loop::Win32Loop() : thread_id_(0) {
|
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thread_ = std::thread([this]() {
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thread_id_ = GetCurrentThreadId();
|
||||
ThreadMain();
|
||||
});
|
||||
}
|
||||
|
||||
Win32Loop::~Win32Loop() = default;
|
||||
|
||||
void Win32Loop::ThreadMain() {
|
||||
MSG msg;
|
||||
while (GetMessage(&msg, nullptr, 0, 0)) {
|
||||
TranslateMessage(&msg);
|
||||
DispatchMessage(&msg);
|
||||
switch (msg.message) {
|
||||
case kWmWin32LoopPost:
|
||||
if (msg.wParam == reinterpret_cast<WPARAM>(this)) {
|
||||
auto posted_fn = reinterpret_cast<PostedFn*>(msg.lParam);
|
||||
posted_fn->Call();
|
||||
delete posted_fn;
|
||||
}
|
||||
break;
|
||||
case kWmWin32LoopQuit:
|
||||
if (msg.wParam == reinterpret_cast<WPARAM>(this)) {
|
||||
return;
|
||||
}
|
||||
break;
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
void Win32Loop::Post(std::function<void()> fn) {
|
||||
PostThreadMessage(thread_id_, kWmWin32LoopPost,
|
||||
reinterpret_cast<WPARAM>(this),
|
||||
reinterpret_cast<LPARAM>(new PostedFn(std::move(fn))));
|
||||
}
|
||||
|
||||
void Win32Loop::Quit() {
|
||||
PostThreadMessage(thread_id_, kWmWin32LoopQuit,
|
||||
reinterpret_cast<WPARAM>(this), 0);
|
||||
}
|
||||
|
||||
} // namespace win32
|
||||
} // namespace ui
|
||||
} // namespace poly
|
||||
44
src/poly/ui/win32/win32_loop.h
Normal file
44
src/poly/ui/win32/win32_loop.h
Normal file
@@ -0,0 +1,44 @@
|
||||
/**
|
||||
******************************************************************************
|
||||
* Xenia : Xbox 360 Emulator Research Project *
|
||||
******************************************************************************
|
||||
* Copyright 2014 Ben Vanik. All rights reserved. *
|
||||
* Released under the BSD license - see LICENSE in the root for more details. *
|
||||
******************************************************************************
|
||||
*/
|
||||
|
||||
#ifndef POLY_UI_WIN32_WIN32_LOOP_H_
|
||||
#define POLY_UI_WIN32_WIN32_LOOP_H_
|
||||
|
||||
#include <windows.h>
|
||||
#include <windowsx.h>
|
||||
|
||||
#include <thread>
|
||||
|
||||
#include <poly/ui/loop.h>
|
||||
|
||||
namespace poly {
|
||||
namespace ui {
|
||||
namespace win32 {
|
||||
|
||||
class Win32Loop : public Loop {
|
||||
public:
|
||||
Win32Loop();
|
||||
~Win32Loop();
|
||||
|
||||
void Post(std::function<void()> fn) override;
|
||||
|
||||
void Quit() override;
|
||||
|
||||
private:
|
||||
void ThreadMain();
|
||||
|
||||
std::thread thread_;
|
||||
DWORD thread_id_;
|
||||
};
|
||||
|
||||
} // namespace win32
|
||||
} // namespace ui
|
||||
} // namespace poly
|
||||
|
||||
#endif // POLY_UI_WIN32_WIN32_LOOP_H_
|
||||
37
src/poly/ui/win32/win32_menu_item.cc
Normal file
37
src/poly/ui/win32/win32_menu_item.cc
Normal file
@@ -0,0 +1,37 @@
|
||||
/**
|
||||
******************************************************************************
|
||||
* Xenia : Xbox 360 Emulator Research Project *
|
||||
******************************************************************************
|
||||
* Copyright 2014 Ben Vanik. All rights reserved. *
|
||||
* Released under the BSD license - see LICENSE in the root for more details. *
|
||||
******************************************************************************
|
||||
*/
|
||||
|
||||
#include <poly/ui/win32/win32_menu_item.h>
|
||||
|
||||
namespace poly {
|
||||
namespace ui {
|
||||
namespace win32 {
|
||||
|
||||
Win32MenuItem::Win32MenuItem(Type type)
|
||||
: MenuItem(type), handle_(CreateMenu()) {}
|
||||
|
||||
Win32MenuItem::~Win32MenuItem() {
|
||||
if (handle_) {
|
||||
DestroyMenu(handle_);
|
||||
}
|
||||
}
|
||||
|
||||
void Win32MenuItem::OnChildAdded(MenuItem* generic_child_item) {
|
||||
auto child_item = static_cast<Win32MenuItem*>(generic_child_item);
|
||||
//
|
||||
}
|
||||
|
||||
void Win32MenuItem::OnChildRemoved(MenuItem* generic_child_item) {
|
||||
auto child_item = static_cast<Win32MenuItem*>(generic_child_item);
|
||||
//
|
||||
}
|
||||
|
||||
} // namespace win32
|
||||
} // namespace ui
|
||||
} // namespace poly
|
||||
40
src/poly/ui/win32/win32_menu_item.h
Normal file
40
src/poly/ui/win32/win32_menu_item.h
Normal file
@@ -0,0 +1,40 @@
|
||||
/**
|
||||
******************************************************************************
|
||||
* Xenia : Xbox 360 Emulator Research Project *
|
||||
******************************************************************************
|
||||
* Copyright 2014 Ben Vanik. All rights reserved. *
|
||||
* Released under the BSD license - see LICENSE in the root for more details. *
|
||||
******************************************************************************
|
||||
*/
|
||||
|
||||
#ifndef POLY_UI_WIN32_WIN32_MENU_ITEM_H_
|
||||
#define POLY_UI_WIN32_WIN32_MENU_ITEM_H_
|
||||
|
||||
#include <windows.h>
|
||||
#include <windowsx.h>
|
||||
|
||||
#include <poly/ui/menu_item.h>
|
||||
|
||||
namespace poly {
|
||||
namespace ui {
|
||||
namespace win32 {
|
||||
|
||||
class Win32MenuItem : public MenuItem {
|
||||
public:
|
||||
~Win32MenuItem() override;
|
||||
|
||||
protected:
|
||||
void OnChildAdded(MenuItem* child_item) override;
|
||||
void OnChildRemoved(MenuItem* child_item) override;
|
||||
|
||||
private:
|
||||
Win32MenuItem(Type type);
|
||||
|
||||
HMENU handle_;
|
||||
};
|
||||
|
||||
} // namespace win32
|
||||
} // namespace ui
|
||||
} // namespace poly
|
||||
|
||||
#endif // POLY_UI_WIN32_WIN32_MENU_ITEM_H_
|
||||
189
src/poly/ui/win32/win32_window.cc
Normal file
189
src/poly/ui/win32/win32_window.cc
Normal file
@@ -0,0 +1,189 @@
|
||||
/**
|
||||
******************************************************************************
|
||||
* Xenia : Xbox 360 Emulator Research Project *
|
||||
******************************************************************************
|
||||
* Copyright 2014 Ben Vanik. All rights reserved. *
|
||||
* Released under the BSD license - see LICENSE in the root for more details. *
|
||||
******************************************************************************
|
||||
*/
|
||||
|
||||
#include <poly/ui/win32/win32_window.h>
|
||||
|
||||
#include <dwmapi.h>
|
||||
#include <tpcshrd.h>
|
||||
#include <windowsx.h>
|
||||
|
||||
#include <poly/logging.h>
|
||||
|
||||
namespace poly {
|
||||
namespace ui {
|
||||
namespace win32 {
|
||||
|
||||
Win32Window::Win32Window(const std::wstring& title)
|
||||
: Window(title), main_menu_(nullptr), closing_(false) {}
|
||||
|
||||
Win32Window::~Win32Window() {}
|
||||
|
||||
bool Win32Window::CreateHWND() {
|
||||
HINSTANCE hInstance = GetModuleHandle(nullptr);
|
||||
|
||||
WNDCLASSEX wcex;
|
||||
wcex.cbSize = sizeof(WNDCLASSEX);
|
||||
wcex.style = CS_OWNDC;
|
||||
wcex.lpfnWndProc = Win32Control::WndProcThunk;
|
||||
wcex.cbClsExtra = 0;
|
||||
wcex.cbWndExtra = 0;
|
||||
wcex.hInstance = hInstance;
|
||||
wcex.hIcon = nullptr; // LoadIcon(hInstance, (LPCTSTR)IDI_TUTORIAL1);
|
||||
wcex.hIconSm = nullptr; // LoadIcon(hInstance, (LPCTSTR)IDI_TUTORIAL1);
|
||||
wcex.hCursor = LoadCursor(nullptr, IDC_ARROW);
|
||||
wcex.hbrBackground = (HBRUSH)(COLOR_WINDOW + 1);
|
||||
wcex.lpszMenuName = nullptr;
|
||||
wcex.lpszClassName = L"XeniaWindowClass";
|
||||
if (!RegisterClassEx(&wcex)) {
|
||||
PLOGE("RegisterClassEx failed");
|
||||
return false;
|
||||
}
|
||||
|
||||
// Setup initial size.
|
||||
DWORD window_style = WS_OVERLAPPEDWINDOW;
|
||||
DWORD window_ex_style = WS_EX_APPWINDOW;
|
||||
RECT rc = {0, 0, width_, height_};
|
||||
AdjustWindowRect(&rc, WS_OVERLAPPEDWINDOW, FALSE);
|
||||
|
||||
// Create window.
|
||||
hwnd_ = CreateWindowEx(window_ex_style, L"XeniaWindowClass", L"Xenia",
|
||||
window_style, CW_USEDEFAULT, CW_USEDEFAULT,
|
||||
rc.right - rc.left, rc.bottom - rc.top, nullptr,
|
||||
nullptr, hInstance, this);
|
||||
if (!hwnd_) {
|
||||
PLOGE("CreateWindow failed");
|
||||
return false;
|
||||
}
|
||||
|
||||
main_menu_ = CreateMenu();
|
||||
SetMenu(hwnd_, main_menu_);
|
||||
|
||||
// Disable flicks.
|
||||
ATOM atom = GlobalAddAtom(L"MicrosoftTabletPenServiceProperty");
|
||||
const DWORD_PTR dwHwndTabletProperty =
|
||||
TABLET_DISABLE_PRESSANDHOLD | // disables press and hold (right-click)
|
||||
// gesture
|
||||
TABLET_DISABLE_PENTAPFEEDBACK | // disables UI feedback on pen up (waves)
|
||||
TABLET_DISABLE_PENBARRELFEEDBACK | // disables UI feedback on pen button
|
||||
// down (circle)
|
||||
TABLET_DISABLE_FLICKS | // disables pen flicks (back, forward, drag down,
|
||||
// drag up)
|
||||
TABLET_DISABLE_TOUCHSWITCH | TABLET_DISABLE_SMOOTHSCROLLING |
|
||||
TABLET_DISABLE_TOUCHUIFORCEON | TABLET_ENABLE_MULTITOUCHDATA;
|
||||
SetProp(hwnd_, L"MicrosoftTabletPenServiceProperty",
|
||||
reinterpret_cast<HANDLE>(dwHwndTabletProperty));
|
||||
GlobalDeleteAtom(atom);
|
||||
|
||||
// Enable DWM elevation.
|
||||
EnableMMCSS();
|
||||
|
||||
ShowWindow(hwnd_, SW_SHOWNORMAL);
|
||||
UpdateWindow(hwnd_);
|
||||
|
||||
return 0;
|
||||
}
|
||||
|
||||
void Win32Window::EnableMMCSS() {
|
||||
HMODULE hLibrary = LoadLibrary(L"DWMAPI.DLL");
|
||||
if (!hLibrary) {
|
||||
return;
|
||||
}
|
||||
|
||||
typedef HRESULT(__stdcall * PDwmEnableMMCSS)(BOOL);
|
||||
PDwmEnableMMCSS pDwmEnableMMCSS =
|
||||
(PDwmEnableMMCSS)GetProcAddress(hLibrary, "DwmEnableMMCSS");
|
||||
if (pDwmEnableMMCSS) {
|
||||
pDwmEnableMMCSS(TRUE);
|
||||
}
|
||||
|
||||
typedef HRESULT(__stdcall * PDwmSetPresentParameters)(
|
||||
HWND, DWM_PRESENT_PARAMETERS*);
|
||||
PDwmSetPresentParameters pDwmSetPresentParameters =
|
||||
(PDwmSetPresentParameters)GetProcAddress(hLibrary,
|
||||
"DwmSetPresentParameters");
|
||||
if (pDwmSetPresentParameters) {
|
||||
DWM_PRESENT_PARAMETERS pp;
|
||||
memset(&pp, 0, sizeof(DWM_PRESENT_PARAMETERS));
|
||||
pp.cbSize = sizeof(DWM_PRESENT_PARAMETERS);
|
||||
pp.fQueue = FALSE;
|
||||
pp.cBuffer = 2;
|
||||
pp.fUseSourceRate = FALSE;
|
||||
pp.cRefreshesPerFrame = 1;
|
||||
pp.eSampling = DWM_SOURCE_FRAME_SAMPLING_POINT;
|
||||
pDwmSetPresentParameters(hwnd_, &pp);
|
||||
}
|
||||
|
||||
FreeLibrary(hLibrary);
|
||||
}
|
||||
|
||||
bool Win32Window::set_title(const std::wstring& title) {
|
||||
if (!Window::set_title(title)) {
|
||||
return false;
|
||||
}
|
||||
SetWindowText(hwnd_, title.c_str());
|
||||
return true;
|
||||
}
|
||||
|
||||
// bool Win32Window::SetSize(uint32_t width, uint32_t height) {
|
||||
// RECT rc = {0, 0, static_cast<LONG>(width), static_cast<LONG>(height)};
|
||||
// AdjustWindowRect(&rc, WS_OVERLAPPEDWINDOW, FALSE);
|
||||
// // TODO(benvanik): center?
|
||||
// MoveWindow(handle_, 0, 0, rc.right - rc.left, rc.bottom - rc.top, TRUE);
|
||||
// return true;
|
||||
// }
|
||||
|
||||
void Win32Window::OnClose() {
|
||||
if (!closing_ && hwnd_) {
|
||||
closing_ = true;
|
||||
CloseWindow(hwnd_);
|
||||
}
|
||||
}
|
||||
|
||||
LRESULT Win32Window::WndProc(HWND hWnd, UINT message, WPARAM wParam,
|
||||
LPARAM lParam) {
|
||||
switch (message) {
|
||||
case WM_ACTIVATEAPP:
|
||||
if (wParam) {
|
||||
// Made active.
|
||||
OnShow();
|
||||
} else {
|
||||
// Made inactive.
|
||||
OnHide();
|
||||
}
|
||||
break;
|
||||
case WM_CLOSE:
|
||||
closing_ = true;
|
||||
Close();
|
||||
break;
|
||||
|
||||
case WM_TABLET_QUERYSYSTEMGESTURESTATUS:
|
||||
return TABLET_DISABLE_PRESSANDHOLD | // disables press and hold
|
||||
// (right-click) gesture
|
||||
TABLET_DISABLE_PENTAPFEEDBACK | // disables UI feedback on pen up
|
||||
// (waves)
|
||||
TABLET_DISABLE_PENBARRELFEEDBACK | // disables UI feedback on pen
|
||||
// button down (circle)
|
||||
TABLET_DISABLE_FLICKS | // disables pen flicks (back, forward,
|
||||
// drag down, drag up)
|
||||
TABLET_DISABLE_TOUCHSWITCH | TABLET_DISABLE_SMOOTHSCROLLING |
|
||||
TABLET_DISABLE_TOUCHUIFORCEON | TABLET_ENABLE_MULTITOUCHDATA;
|
||||
|
||||
case WM_COMMAND:
|
||||
switch (LOWORD(wParam)) {
|
||||
// TODO(benvanik): dispatch to menu.
|
||||
}
|
||||
break;
|
||||
}
|
||||
|
||||
return DefWindowProc(hWnd, message, wParam, lParam);
|
||||
}
|
||||
|
||||
} // namespace win32
|
||||
} // namespace ui
|
||||
} // namespace poly
|
||||
48
src/poly/ui/win32/win32_window.h
Normal file
48
src/poly/ui/win32/win32_window.h
Normal file
@@ -0,0 +1,48 @@
|
||||
/**
|
||||
******************************************************************************
|
||||
* Xenia : Xbox 360 Emulator Research Project *
|
||||
******************************************************************************
|
||||
* Copyright 2014 Ben Vanik. All rights reserved. *
|
||||
* Released under the BSD license - see LICENSE in the root for more details. *
|
||||
******************************************************************************
|
||||
*/
|
||||
|
||||
#ifndef POLY_UI_WIN32_WIN32_WINDOW_H_
|
||||
#define POLY_UI_WIN32_WIN32_WINDOW_H_
|
||||
|
||||
#include <string>
|
||||
|
||||
#include <poly/ui/win32/win32_control.h>
|
||||
#include <poly/ui/window.h>
|
||||
|
||||
namespace poly {
|
||||
namespace ui {
|
||||
namespace win32 {
|
||||
|
||||
class Win32Window : public Window<Win32Control> {
|
||||
public:
|
||||
Win32Window(const std::wstring& title);
|
||||
~Win32Window() override;
|
||||
|
||||
bool set_title(const std::wstring& title) override;
|
||||
|
||||
protected:
|
||||
bool CreateHWND() override;
|
||||
|
||||
void OnClose() override;
|
||||
|
||||
LRESULT WndProc(HWND hWnd, UINT message, WPARAM wParam,
|
||||
LPARAM lParam) override;
|
||||
|
||||
private:
|
||||
void EnableMMCSS();
|
||||
|
||||
HMENU main_menu_;
|
||||
bool closing_;
|
||||
};
|
||||
|
||||
} // namespace win32
|
||||
} // namespace ui
|
||||
} // namespace poly
|
||||
|
||||
#endif // POLY_UI_WIN32_WIN32_WINDOW_H_
|
||||
Reference in New Issue
Block a user