UI hacking.
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84
src/poly/ui/window.h
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84
src/poly/ui/window.h
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/**
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******************************************************************************
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* Xenia : Xbox 360 Emulator Research Project *
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******************************************************************************
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* Copyright 2014 Ben Vanik. All rights reserved. *
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* Released under the BSD license - see LICENSE in the root for more details. *
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******************************************************************************
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*/
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#ifndef POLY_UI_WINDOW_H_
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#define POLY_UI_WINDOW_H_
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#include <string>
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#include <poly/delegate.h>
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#include <poly/ui/control.h>
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#include <poly/ui/ui_event.h>
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namespace poly {
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namespace ui {
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template <typename T>
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class Window : public T {
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public:
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~Window() override = default;
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virtual bool Initialize() { return true; }
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const std::wstring& title() const { return title_; }
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virtual bool set_title(const std::wstring& title) {
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if (title == title_) {
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return false;
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}
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title_ = title;
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return true;
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}
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void Close() {
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auto e = UIEvent(this);
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on_closing(e);
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OnClose();
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e = UIEvent(this);
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on_closed(e);
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}
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public:
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poly::Delegate<UIEvent> on_shown;
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poly::Delegate<UIEvent> on_hidden;
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poly::Delegate<UIEvent> on_closing;
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poly::Delegate<UIEvent> on_closed;
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protected:
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Window(const std::wstring& title) : T(nullptr, 0), title_(title) {}
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void OnShow() {
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if (is_visible_) {
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return;
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}
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is_visible_ = true;
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auto e = UIEvent(this);
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on_shown(e);
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}
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void OnHide() {
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if (!is_visible_) {
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return;
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}
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is_visible_ = false;
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auto e = UIEvent(this);
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on_hidden(e);
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}
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virtual void OnClose() {}
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private:
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std::wstring title_;
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};
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} // namespace ui
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} // namespace poly
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#endif // POLY_UI_WINDOW_H_
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