Removing uses of Sleep/SwitchToThread/etc.
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@@ -32,7 +32,7 @@ XXMPApp::XXMPApp(KernelState* kernel_state)
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X_RESULT XXMPApp::XMPGetStatus(uint32_t state_ptr) {
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// Some stupid games will hammer this on a thread - induce a delay
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// here to keep from starving real threads.
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Sleep(1);
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xe::threading::Sleep(std::chrono::milliseconds::duration(1));
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XELOGD("XMPGetStatus(%.8X)", state_ptr);
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xe::store_and_swap<uint32_t>(memory_->TranslateVirtual(state_ptr),
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