Fix bindless path in d3d12 that i broke in earlier commit (did not affect any users, thats a debug thing)
Fix guest code profiler, it previously only worked with function precomp + all code you were about to execute already discovered Allow AndNot if type is V128
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@@ -4877,7 +4877,7 @@ bool D3D12CommandProcessor::UpdateBindings_BindfulPath(
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bool& retflag) {
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retflag = true;
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auto& provider = this->GetD3D12Provider();
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size_t texture_count_pixel = textures_pixel->size();
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size_t texture_count_pixel = textures_pixel ? textures_pixel->size() : 0;
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size_t texture_count_vertex = textures_vertex.size();
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//
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// Bindful descriptors path.
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