Fix bindless path in d3d12 that i broke in earlier commit (did not affect any users, thats a debug thing)

Fix guest code profiler, it previously only worked with function precomp + all code you were about to execute already discovered
Allow AndNot if type is V128
This commit is contained in:
chss95cs@gmail.com
2022-10-16 07:48:43 -07:00
parent b41e5060da
commit d8b7b3ecec
3 changed files with 21 additions and 21 deletions

View File

@@ -4877,7 +4877,7 @@ bool D3D12CommandProcessor::UpdateBindings_BindfulPath(
bool& retflag) {
retflag = true;
auto& provider = this->GetD3D12Provider();
size_t texture_count_pixel = textures_pixel->size();
size_t texture_count_pixel = textures_pixel ? textures_pixel->size() : 0;
size_t texture_count_vertex = textures_vertex.size();
//
// Bindful descriptors path.