More improvements to the XMA decoder (and included some forgotten files)

This commit is contained in:
Dr. Chat
2015-08-24 19:42:27 -05:00
parent 0f9cd8cfb3
commit d8ed66c336
6 changed files with 221 additions and 52 deletions

View File

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/**
******************************************************************************
* Xenia : Xbox 360 Emulator Research Project *
******************************************************************************
* Copyright 2015 Ben Vanik. All rights reserved. *
* Released under the BSD license - see LICENSE in the root for more details. *
******************************************************************************
*/
// This file contains some functions used to help parse XMA data.
#ifndef XENIA_APU_XMA_HELPERS_H_
#define XENIA_APU_XMA_HELPERS_H_
#include <stdint.h>
namespace xe {
namespace apu {
namespace xma {
// Get number of frames that /begin/ in this packet.
uint32_t GetPacketFrameCount(uint8_t* packet) {
return (uint8_t)(packet[0] >> 2);
}
// Get the first frame offset in bits
uint32_t GetPacketFrameOffset(uint8_t* packet) {
return (uint16_t)((packet[0] << 13) | (packet[1] << 5) | (packet[2] >> 3)) + 32;
}
uint32_t GetPacketMetadata(uint8_t* packet) {
return (uint8_t)(packet[2] & 0x7);
}
uint32_t GetPacketSkipCount(uint8_t* packet) {
return (uint8_t)(packet[3]);
}
} // namespace xma
} // namespace apu
} // namespace xe
#endif // XENIA_APU_XMA_HELPERS_H_