[SPIR-V] Fix SetTextureLOD
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@@ -1923,7 +1923,7 @@ void SpirvShaderTranslator::ProcessTextureFetchInstruction(
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// <lod register> = src1.x (MIP level)
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// <lod register> = src1.x (MIP level)
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// ... immediately after
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// ... immediately after
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// tfetch UseRegisterLOD=true
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// tfetch UseRegisterLOD=true
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b.createStore(b.createCompositeExtract(src, float_type_, 0), lod_);
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b.createStore(src, lod_);
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} break;
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} break;
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default:
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default:
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