Shaders: Track the register count from the program control register (if available)
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@@ -30,6 +30,7 @@ class ShaderTranslator {
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// DEPRECATED(benvanik): remove this when shader cache is removed.
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bool GatherAllBindingInformation(Shader* shader);
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bool Translate(Shader* shader, xenos::xe_gpu_program_cntl_t cntl);
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bool Translate(Shader* shader);
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protected:
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@@ -38,6 +39,8 @@ class ShaderTranslator {
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// Resets translator state before beginning translation.
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virtual void Reset();
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// Register count.
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uint32_t register_count() const { return register_count_; }
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// True if the current shader is a vertex shader.
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bool is_vertex_shader() const { return shader_type_ == ShaderType::kVertex; }
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// True if the current shader is a pixel shader.
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@@ -132,6 +135,8 @@ class ShaderTranslator {
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int src_swizzle_component_count;
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};
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bool TranslateInternal(Shader* shader);
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void MarkUcodeInstruction(uint32_t dword_offset);
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void AppendUcodeDisasm(char c);
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void AppendUcodeDisasm(const char* value);
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@@ -184,6 +189,8 @@ class ShaderTranslator {
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ShaderType shader_type_;
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const uint32_t* ucode_dwords_;
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size_t ucode_dword_count_;
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xenos::xe_gpu_program_cntl_t program_cntl_;
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uint32_t register_count_;
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// Accumulated translation errors.
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std::vector<Shader::Error> errors_;
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