[D3D12] Log unsupported texture formats and don't log texture invalidation
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@@ -1183,6 +1183,8 @@ bool D3D12CommandProcessor::EndFrame() {
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render_target_cache_->EndFrame();
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texture_cache_->EndFrame();
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shared_memory_->EndFrame();
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// Submit barriers now because resources the queued barriers are for may be
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