WaitForClient moved to server, now working.
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@@ -32,10 +32,14 @@ public:
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Emulator* emulator() const { return emulator_; }
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bool has_clients();
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int Startup();
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int BeforeEntry();
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void Shutdown();
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int WaitForClient();
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private:
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void AddClient(DebugClient* debug_client);
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void RemoveClient(DebugClient* debug_client);
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@@ -48,6 +52,7 @@ private:
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xe_mutex_t* lock_;
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std::vector<DebugClient*> clients_;
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HANDLE client_event_;
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};
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