Merge branch 'master' into d3d12
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@@ -24,7 +24,7 @@ namespace xe {
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namespace kernel {
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namespace xboxkrnl {
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// http://msdn.microsoft.com/en-us/library/windows/hardware/ff540287.aspx
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// https://msdn.microsoft.com/en-us/library/windows/hardware/ff540287.aspx
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struct X_FILE_FS_VOLUME_INFORMATION {
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// FILE_FS_VOLUME_INFORMATION
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xe::be<uint64_t> creation_time;
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@@ -45,7 +45,7 @@ struct X_FILE_FS_SIZE_INFORMATION {
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};
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static_assert_size(X_FILE_FS_SIZE_INFORMATION, 24);
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// http://msdn.microsoft.com/en-us/library/windows/hardware/ff540251(v=vs.85).aspx
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// https://msdn.microsoft.com/en-us/library/windows/hardware/ff540251(v=vs.85).aspx
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struct X_FILE_FS_ATTRIBUTE_INFORMATION {
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// FILE_FS_ATTRIBUTE_INFORMATION
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xe::be<uint32_t> attributes;
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@@ -56,7 +56,7 @@ struct X_FILE_FS_ATTRIBUTE_INFORMATION {
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static_assert_size(X_FILE_FS_ATTRIBUTE_INFORMATION, 16);
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struct CreateOptions {
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// http://processhacker.sourceforge.net/doc/ntioapi_8h.html
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// https://processhacker.sourceforge.io/doc/ntioapi_8h.html
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static const uint32_t FILE_DIRECTORY_FILE = 0x00000001;
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// Optimization - files access will be sequential, not random.
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static const uint32_t FILE_SEQUENTIAL_ONLY = 0x00000004;
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