Merge branch 'master' into d3d12

This commit is contained in:
Triang3l
2018-11-22 20:59:55 +03:00
130 changed files with 481 additions and 248 deletions

View File

@@ -24,7 +24,7 @@ namespace xe {
namespace kernel {
namespace xboxkrnl {
// http://msdn.microsoft.com/en-us/library/windows/hardware/ff540287.aspx
// https://msdn.microsoft.com/en-us/library/windows/hardware/ff540287.aspx
struct X_FILE_FS_VOLUME_INFORMATION {
// FILE_FS_VOLUME_INFORMATION
xe::be<uint64_t> creation_time;
@@ -45,7 +45,7 @@ struct X_FILE_FS_SIZE_INFORMATION {
};
static_assert_size(X_FILE_FS_SIZE_INFORMATION, 24);
// http://msdn.microsoft.com/en-us/library/windows/hardware/ff540251(v=vs.85).aspx
// https://msdn.microsoft.com/en-us/library/windows/hardware/ff540251(v=vs.85).aspx
struct X_FILE_FS_ATTRIBUTE_INFORMATION {
// FILE_FS_ATTRIBUTE_INFORMATION
xe::be<uint32_t> attributes;
@@ -56,7 +56,7 @@ struct X_FILE_FS_ATTRIBUTE_INFORMATION {
static_assert_size(X_FILE_FS_ATTRIBUTE_INFORMATION, 16);
struct CreateOptions {
// http://processhacker.sourceforge.net/doc/ntioapi_8h.html
// https://processhacker.sourceforge.io/doc/ntioapi_8h.html
static const uint32_t FILE_DIRECTORY_FILE = 0x00000001;
// Optimization - files access will be sequential, not random.
static const uint32_t FILE_SEQUENTIAL_ONLY = 0x00000004;