Shuffling filesystem to xboxkrnl.

This doesn't really change anything yet, just moves things.
Also fixed some bad over-including.
This commit is contained in:
Ben Vanik
2013-10-15 23:09:51 -07:00
parent 26c06e13d9
commit da2f7f1ea5
31 changed files with 119 additions and 61 deletions

View File

@@ -1,77 +0,0 @@
/**
******************************************************************************
* Xenia : Xbox 360 Emulator Research Project *
******************************************************************************
* Copyright 2013 Ben Vanik. All rights reserved. *
* Released under the BSD license - see LICENSE in the root for more details. *
******************************************************************************
*/
#include <xenia/kernel/fs/entry.h>
using namespace xe;
using namespace xe::kernel;
using namespace xe::kernel::fs;
Entry::Entry(Type type, Device* device, const char* path) :
type_(type),
device_(device) {
path_ = xestrdupa(path);
// TODO(benvanik): last index of \, unless \ at end, then before that
name_ = NULL;
}
Entry::~Entry() {
xe_free(path_);
xe_free(name_);
}
Entry::Type Entry::type() {
return type_;
}
Device* Entry::device() {
return device_;
}
const char* Entry::path() {
return path_;
}
const char* Entry::name() {
return name_;
}
MemoryMapping::MemoryMapping(uint8_t* address, size_t length) :
address_(address), length_(length) {
}
MemoryMapping::~MemoryMapping() {
}
uint8_t* MemoryMapping::address() {
return address_;
}
size_t MemoryMapping::length() {
return length_;
}
FileEntry::FileEntry(Device* device, const char* path) :
Entry(kTypeFile, device, path) {
}
FileEntry::~FileEntry() {
}
DirectoryEntry::DirectoryEntry(Device* device, const char* path) :
Entry(kTypeDirectory, device, path) {
}
DirectoryEntry::~DirectoryEntry() {
}