[GPU] Rename TextureInfo::size_xx -> TextureInfo::size
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@@ -122,25 +122,24 @@ bool TextureInfo::PrepareResolve(uint32_t physical_address,
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}
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void TextureInfo::CalculateTextureSizes1D(uint32_t width) {
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size_1d.logical_width = width;
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size.logical_width = width;
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auto format = format_info();
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// width in blocks.
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uint32_t block_width =
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xe::round_up(size_1d.logical_width, format->block_width) /
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format->block_width;
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uint32_t block_width = xe::round_up(size.logical_width, format->block_width) /
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format->block_width;
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if (is_tiled) {
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// If the texture is tiled, its dimensions must be a multiple of tile
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// dimensions (32x32 blocks).
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size_1d.block_width = xe::round_up(block_width, 32);
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size.block_width = xe::round_up(block_width, 32);
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} else {
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size_1d.block_width = block_width;
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size.block_width = block_width;
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}
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uint32_t bytes_per_block = format->block_width * format->bits_per_pixel / 8;
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uint32_t byte_pitch = size_1d.block_width * bytes_per_block;
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uint32_t byte_pitch = size.block_width * bytes_per_block;
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uint32_t texel_width;
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if (!is_tiled) {
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@@ -148,42 +147,47 @@ void TextureInfo::CalculateTextureSizes1D(uint32_t width) {
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byte_pitch = xe::round_up(byte_pitch, 256);
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texel_width = (byte_pitch / bytes_per_block) * format->block_width;
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} else {
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texel_width = size_2d.block_width * format->block_width;
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texel_width = size.block_width * format->block_width;
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}
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size_1d.input_width = texel_width;
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size_1d.input_pitch = byte_pitch;
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size.input_width = texel_width;
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size.input_pitch = byte_pitch;
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input_length = size_1d.input_pitch;
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// Set some reasonable defaults for unused fields.
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size.logical_height = 1;
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size.block_height = format->block_height;
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size.input_height = 1;
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size.input_face_length = size.input_pitch;
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input_length = size.input_pitch;
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}
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void TextureInfo::CalculateTextureSizes2D(uint32_t width, uint32_t height) {
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size_2d.logical_width = width;
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size_2d.logical_height = height;
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size.logical_width = width;
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size.logical_height = height;
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auto format = format_info();
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// w/h in blocks.
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uint32_t block_width =
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xe::round_up(size_2d.logical_width, format->block_width) /
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format->block_width;
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uint32_t block_width = xe::round_up(size.logical_width, format->block_width) /
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format->block_width;
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uint32_t block_height =
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xe::round_up(size_2d.logical_height, format->block_height) /
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xe::round_up(size.logical_height, format->block_height) /
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format->block_height;
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if (is_tiled) {
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// If the texture is tiled, its dimensions must be a multiple of tile
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// dimensions (32x32 blocks).
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size_2d.block_width = xe::round_up(block_width, 32);
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size_2d.block_height = xe::round_up(block_height, 32);
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size.block_width = xe::round_up(block_width, 32);
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size.block_height = xe::round_up(block_height, 32);
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} else {
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size_2d.block_width = block_width;
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size_2d.block_height = block_height;
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size.block_width = block_width;
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size.block_height = block_height;
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}
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uint32_t bytes_per_block =
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format->block_width * format->block_height * format->bits_per_pixel / 8;
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uint32_t byte_pitch = size_2d.block_width * bytes_per_block;
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uint32_t byte_pitch = size.block_width * bytes_per_block;
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uint32_t texel_width;
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if (!is_tiled) {
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@@ -191,44 +195,44 @@ void TextureInfo::CalculateTextureSizes2D(uint32_t width, uint32_t height) {
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byte_pitch = xe::round_up(byte_pitch, 256);
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texel_width = (byte_pitch / bytes_per_block) * format->block_width;
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} else {
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texel_width = size_2d.block_width * format->block_width;
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texel_width = size.block_width * format->block_width;
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}
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size_2d.input_width = texel_width;
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size_2d.input_height = size_2d.block_height * format->block_height;
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size_2d.input_pitch = byte_pitch;
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size.input_width = texel_width;
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size.input_height = size.block_height * format->block_height;
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size.input_pitch = byte_pitch;
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input_length = size_2d.input_pitch * size_2d.block_height;
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size.input_face_length = size.input_pitch * size.block_height;
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input_length = size.input_face_length;
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}
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void TextureInfo::CalculateTextureSizes3D(uint32_t width, uint32_t height,
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uint32_t depth) {
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size_3d.logical_width = width;
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size_3d.logical_height = height;
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size.logical_width = width;
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size.logical_height = height;
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auto format = format_info();
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// w/h in blocks must be a multiple of block size.
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uint32_t block_width =
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xe::round_up(size_3d.logical_width, format->block_width) /
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format->block_width;
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uint32_t block_width = xe::round_up(size.logical_width, format->block_width) /
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format->block_width;
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uint32_t block_height =
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xe::round_up(size_3d.logical_height, format->block_height) /
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xe::round_up(size.logical_height, format->block_height) /
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format->block_height;
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if (is_tiled) {
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// If the texture is tiled, its dimensions must be a multiple of tile
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// dimensions (32x32 blocks).
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size_3d.block_width = xe::round_up(block_width, 32);
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size_3d.block_height = xe::round_up(block_height, 32);
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size.block_width = xe::round_up(block_width, 32);
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size.block_height = xe::round_up(block_height, 32);
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} else {
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size_3d.block_width = block_width;
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size_3d.block_height = block_height;
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size.block_width = block_width;
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size.block_height = block_height;
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}
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uint32_t bytes_per_block =
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format->block_width * format->block_height * format->bits_per_pixel / 8;
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uint32_t byte_pitch = size_3d.block_width * bytes_per_block;
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uint32_t byte_pitch = size.block_width * bytes_per_block;
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uint32_t texel_width;
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if (!is_tiled) {
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@@ -236,46 +240,45 @@ void TextureInfo::CalculateTextureSizes3D(uint32_t width, uint32_t height,
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byte_pitch = xe::round_up(byte_pitch, 256);
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texel_width = (byte_pitch / bytes_per_block) * format->block_width;
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} else {
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texel_width = size_3d.block_width * format->block_width;
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texel_width = size.block_width * format->block_width;
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}
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size_3d.input_width = texel_width;
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size_3d.input_height = size_3d.block_height * format->block_height;
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size_3d.input_pitch = byte_pitch;
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size.input_width = texel_width;
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size.input_height = size.block_height * format->block_height;
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size.input_pitch = byte_pitch;
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size_3d.input_face_length = size_3d.input_pitch * size_3d.block_height;
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input_length = size_3d.input_face_length * depth;
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size.input_face_length = size.input_pitch * size.block_height;
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input_length = size.input_face_length * depth;
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}
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void TextureInfo::CalculateTextureSizesCube(uint32_t width, uint32_t height,
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uint32_t depth) {
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assert_true(depth == 6);
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size_cube.logical_width = width;
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size_cube.logical_height = height;
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size.logical_width = width;
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size.logical_height = height;
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auto format = format_info();
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// w/h in blocks must be a multiple of block size.
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uint32_t block_width =
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xe::round_up(size_cube.logical_width, format->block_width) /
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format->block_width;
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uint32_t block_width = xe::round_up(size.logical_width, format->block_width) /
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format->block_width;
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uint32_t block_height =
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xe::round_up(size_cube.logical_height, format->block_height) /
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xe::round_up(size.logical_height, format->block_height) /
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format->block_height;
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if (is_tiled) {
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// If the texture is tiled, its dimensions must be a multiple of tile
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// dimensions (32x32 blocks).
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size_cube.block_width = xe::round_up(block_width, 32);
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size_cube.block_height = xe::round_up(block_height, 32);
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size.block_width = xe::round_up(block_width, 32);
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size.block_height = xe::round_up(block_height, 32);
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} else {
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size_cube.block_width = block_width;
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size_cube.block_height = block_height;
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size.block_width = block_width;
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size.block_height = block_height;
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}
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uint32_t bytes_per_block =
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format->block_width * format->block_height * format->bits_per_pixel / 8;
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uint32_t byte_pitch = size_cube.block_width * bytes_per_block;
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uint32_t byte_pitch = size.block_width * bytes_per_block;
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uint32_t texel_width;
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if (!is_tiled) {
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@@ -283,15 +286,15 @@ void TextureInfo::CalculateTextureSizesCube(uint32_t width, uint32_t height,
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byte_pitch = xe::round_up(byte_pitch, 256);
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texel_width = (byte_pitch / bytes_per_block) * format->block_width;
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} else {
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texel_width = size_cube.block_width * format->block_width;
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texel_width = size.block_width * format->block_width;
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}
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size_cube.input_width = texel_width;
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size_cube.input_height = size_cube.block_height * format->block_height;
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size_cube.input_pitch = byte_pitch;
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size.input_width = texel_width;
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size.input_height = size.block_height * format->block_height;
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size.input_pitch = byte_pitch;
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size_cube.input_face_length = size_cube.input_pitch * size_cube.block_height;
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input_length = size_cube.input_face_length * 6;
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size.input_face_length = size.input_pitch * size.block_height;
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input_length = size.input_face_length * 6;
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}
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static void TextureSwap(Endian endianness, void* dest, const void* src,
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@@ -433,7 +436,7 @@ uint32_t TextureInfo::GetMipLocation(const TextureInfo& src, uint32_t mip,
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break;
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}
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address_offset += GetMipSize(src, i);
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address_offset += GetMipByteSize(src, i);
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}
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// Now, check if the mip is packed at an offset.
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@@ -443,7 +446,7 @@ uint32_t TextureInfo::GetMipLocation(const TextureInfo& src, uint32_t mip,
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return address_base + address_offset;
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}
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uint32_t TextureInfo::GetMipSize(const TextureInfo& src, uint32_t mip) {
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uint32_t TextureInfo::GetMipByteSize(const TextureInfo& src, uint32_t mip) {
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if (mip == 0) {
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return src.input_length;
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}
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@@ -547,8 +550,8 @@ bool TextureInfo::GetPackedTileOffset(uint32_t width, uint32_t height,
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bool TextureInfo::GetPackedTileOffset(const TextureInfo& texture_info,
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uint32_t* out_offset_x,
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uint32_t* out_offset_y) {
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return GetPackedTileOffset(xe::next_pow2(texture_info.size_2d.logical_width),
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xe::next_pow2(texture_info.size_2d.logical_height),
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return GetPackedTileOffset(xe::next_pow2(texture_info.size.logical_width),
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xe::next_pow2(texture_info.size.logical_height),
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texture_info.format_info(), out_offset_x,
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out_offset_y);
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}
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