Sharing memory.
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@@ -60,14 +60,13 @@ Debugger::~Debugger() {
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bool Debugger::StartSession() {
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std::wstring session_path = xe::to_wstring(FLAGS_debug_session_path);
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std::wstring functions_path = xe::join_paths(session_path, L"functions");
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functions_path_ = xe::join_paths(session_path, L"functions");
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functions_file_ =
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ChunkedMappedMemoryWriter::Open(functions_path, 32 * 1024 * 1024, false);
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ChunkedMappedMemoryWriter::Open(functions_path_, 32 * 1024 * 1024, false);
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std::wstring functions_trace_path =
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xe::join_paths(session_path, L"functions.trace");
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functions_trace_path_ = xe::join_paths(session_path, L"functions.trace");
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functions_trace_file_ = ChunkedMappedMemoryWriter::Open(
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functions_trace_path, 32 * 1024 * 1024, true);
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functions_trace_path_, 32 * 1024 * 1024, true);
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listen_socket_ = socket(AF_INET, SOCK_STREAM, IPPROTO_TCP);
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if (listen_socket_ < 1) {
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@@ -195,9 +194,12 @@ void Debugger::OnMessage(std::vector<uint8_t> buffer) {
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case proto::RequestData_AttachRequest: {
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// Send debug info.
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response_data_type = proto::ResponseData_AttachResponse;
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auto response_data = proto::AttachResponseBuilder(fbb);
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//
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response_data_offset = response_data.Finish().Union();
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response_data_offset =
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proto::CreateAttachResponse(
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fbb, fbb.CreateString(
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xe::to_string(emulator()->memory()->file_name())),
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fbb.CreateString(xe::to_string(functions_path_)),
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fbb.CreateString(xe::to_string(functions_trace_path_))).Union();
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// Allow continuation if we were blocked waiting for a client.
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accept_fence_.Signal();
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