[D3D12] Shared memory typo fix and improvements
This commit is contained in:
@@ -78,8 +78,9 @@ class MMIOHandler {
|
||||
void SetGlobalPhysicalAccessWatch(GlobalAccessWatchCallback callback,
|
||||
void* callback_context);
|
||||
void ProtectPhysicalMemory(uint32_t physical_address, uint32_t length,
|
||||
WatchType type);
|
||||
void UnprotectPhysicalMemory(uint32_t physical_address, uint32_t length);
|
||||
WatchType type, bool protect_host_access);
|
||||
void UnprotectPhysicalMemory(uint32_t physical_address, uint32_t length,
|
||||
bool unprotect_host_access);
|
||||
|
||||
// Fires and clears any access watches that overlap this range.
|
||||
void InvalidateRange(uint32_t physical_address, size_t length);
|
||||
|
||||
Reference in New Issue
Block a user