[D3D12] Shared memory typo fix and improvements

This commit is contained in:
Triang3l
2018-08-01 01:09:33 +03:00
parent 8fadd7a242
commit db625892ea
5 changed files with 31 additions and 31 deletions

View File

@@ -78,8 +78,9 @@ class MMIOHandler {
void SetGlobalPhysicalAccessWatch(GlobalAccessWatchCallback callback,
void* callback_context);
void ProtectPhysicalMemory(uint32_t physical_address, uint32_t length,
WatchType type);
void UnprotectPhysicalMemory(uint32_t physical_address, uint32_t length);
WatchType type, bool protect_host_access);
void UnprotectPhysicalMemory(uint32_t physical_address, uint32_t length,
bool unprotect_host_access);
// Fires and clears any access watches that overlap this range.
void InvalidateRange(uint32_t physical_address, size_t length);