[D3D12] Shared memory typo fix and improvements
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@@ -328,12 +328,14 @@ class Memory {
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// Protects a physical memory range without adding a watch, primarily for use
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// with the global physical access watch.
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void ProtectPhysicalMemory(uint32_t physical_address, uint32_t length,
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cpu::MMIOHandler::WatchType type);
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cpu::MMIOHandler::WatchType type,
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bool protect_host_access);
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// Unprotects a physical memory range previously protected using
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// ProtectPhysicalMemory, primarily for use with the global physical access
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// watch.
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void UnprotectPhysicalMemory(uint32_t physical_address, uint32_t length);
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void UnprotectPhysicalMemory(uint32_t physical_address, uint32_t length,
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bool unprotect_host_access);
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// Allocates virtual memory from the 'system' heap.
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// System memory is kept separate from game memory but is still accessible
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