[D3D12] ROV sample depth via ddxy(z), DSV depth bias cleanup
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@@ -421,6 +421,9 @@ XE_GPU_REGISTER(0x2323, kDword, RB_COPY_SURFACE_SLICE)
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XE_GPU_REGISTER(0x2324, kDword, RB_SAMPLE_COUNT_CTL)
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XE_GPU_REGISTER(0x2325, kDword, RB_SAMPLE_COUNT_ADDR)
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// Polygon offset scales and offsets are 32-bit floating-point.
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// "slope computed in subpixels (1/12 or 1/16)" - R5xx Acceleration.
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// https://github.com/mesa3d/mesa/blob/54ad9b444c8e73da498211870e785239ad3ff1aa/src/gallium/drivers/radeonsi/si_state.c#L946
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XE_GPU_REGISTER(0x2380, kFloat, PA_SU_POLY_OFFSET_FRONT_SCALE)
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XE_GPU_REGISTER(0x2381, kFloat, PA_SU_POLY_OFFSET_FRONT_OFFSET)
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XE_GPU_REGISTER(0x2382, kFloat, PA_SU_POLY_OFFSET_BACK_SCALE)
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