[D3D12] ROV sample depth via ddxy(z), DSV depth bias cleanup

This commit is contained in:
Triang3l
2021-06-06 18:27:43 +03:00
parent e3c14419f6
commit dce6938827
22 changed files with 4603 additions and 4828 deletions

View File

@@ -34,10 +34,9 @@ cbuffer xe_system_cbuffer : register(b0) {
float4 xe_color_exp_bias;
float2 xe_edram_depth_range;
float2 xe_edram_poly_offset_front;
float2 xe_edram_poly_offset_back;
uint xe_edram_depth_base_dwords;
uint4 xe_edram_stencil[2];
@@ -72,7 +71,6 @@ struct XeHSControlPointOutput {
struct XeVertexPrePS {
float4 interpolators[16] : TEXCOORD0;
float3 point_params : TEXCOORD16;
float2 clip_space_zw : TEXCOORD17;
};
struct XeVertexPostGS {