[D3D12] ROV sample depth via ddxy(z), DSV depth bias cleanup
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@@ -34,10 +34,9 @@ cbuffer xe_system_cbuffer : register(b0) {
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float4 xe_color_exp_bias;
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float2 xe_edram_depth_range;
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float2 xe_edram_poly_offset_front;
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float2 xe_edram_poly_offset_back;
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uint xe_edram_depth_base_dwords;
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uint4 xe_edram_stencil[2];
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@@ -72,7 +71,6 @@ struct XeHSControlPointOutput {
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struct XeVertexPrePS {
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float4 interpolators[16] : TEXCOORD0;
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float3 point_params : TEXCOORD16;
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float2 clip_space_zw : TEXCOORD17;
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};
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struct XeVertexPostGS {
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