[a64] Implement FEAT_LSE optimizations
Adds `platform_arm64` similar to `platform_arm64` to populate a 64-bit feature-flag value and creates a `a64_extension_mask` configuration-mask for the detection and utilization of certain arm ISA features. The first feature being `FEAT_LSE` which maps to `XBYAK_AARCH64_HWCAP_ATOMIC`. Just like the x64 backend, implements `IsFeatureEnabled` to the emitter for checking if the host processor supports a certain subset of feature flag(s) at once. Optimizes `OPCODE_ATOMIC_EXCHANGE`, `OPCODE_ATOMIC_COMPARE_EXCHANGE`, and `OPCODE_RESERVED_STORE` with `FEAT_LSE` instructions.
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@@ -186,5 +186,7 @@ constexpr char kGuestPathSeparator = '\\';
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} // namespace xe
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#if XE_ARCH_AMD64 == 1
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#include "platform_amd64.h"
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#elif XE_ARCH_ARM64 == 1
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#include "platform_arm64.h"
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#endif
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#endif // XENIA_BASE_PLATFORM_H_
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50
src/xenia/base/platform_arm64.cc
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50
src/xenia/base/platform_arm64.cc
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@@ -0,0 +1,50 @@
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/**
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******************************************************************************
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* Xenia : Xbox 360 Emulator Research Project *
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******************************************************************************
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* Copyright 2026 Ben Vanik. All rights reserved. *
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* Released under the BSD license - see LICENSE in the root for more details. *
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******************************************************************************
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*/
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#include "xenia/base/cvar.h"
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#include "xenia/base/platform.h"
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#define XBYAK_NO_OP_NAMES
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#include "third_party/xbyak_aarch64/xbyak_aarch64/xbyak_aarch64.h"
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#include "third_party/xbyak_aarch64/xbyak_aarch64/xbyak_aarch64_util.h"
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DEFINE_int64(a64_extension_mask, -1LL,
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"Allow the detection and utilization of specific instruction set "
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"features.\n"
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" 0 = armv8.0\n"
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" 1 = Large System Extensions(LSE) atomic operations\n"
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" -1 = Detect and utilize all possible processor features\n",
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"a64");
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namespace xe {
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namespace arm64 {
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static uint64_t g_feature_flags = 0U;
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static bool g_did_initialize_feature_flags = false;
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uint64_t GetFeatureFlags() {
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if (!g_did_initialize_feature_flags) {
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InitFeatureFlags();
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}
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return g_feature_flags;
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}
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XE_COLD
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XE_NOINLINE
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void InitFeatureFlags() {
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uint64_t feature_flags_ = 0U;
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{
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Xbyak_aarch64::util::Cpu cpu_;
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#define TEST_EMIT_FEATURE(emit, ext) \
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if ((cvars::a64_extension_mask & emit) == emit) { \
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feature_flags_ |= (cpu_.has(ext) ? emit : 0); \
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}
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TEST_EMIT_FEATURE(kA64EmitLSE,
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Xbyak_aarch64::util::XBYAK_AARCH64_HWCAP_ATOMIC);
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#undef TEST_EMIT_FEATURE
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}
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g_feature_flags = feature_flags_;
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g_did_initialize_feature_flags = true;
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}
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} // namespace arm64
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} // namespace xe
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29
src/xenia/base/platform_arm64.h
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29
src/xenia/base/platform_arm64.h
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@@ -0,0 +1,29 @@
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/**
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******************************************************************************
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* Xenia : Xbox 360 Emulator Research Project *
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******************************************************************************
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* Copyright 2026 Ben Vanik. All rights reserved. *
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* Released under the BSD license - see LICENSE in the root for more details. *
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******************************************************************************
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*/
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#ifndef XENIA_BASE_PLATFORM_ARM64_H_
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#define XENIA_BASE_PLATFORM_ARM64_H_
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#include <cstdint>
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namespace xe {
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namespace arm64 {
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enum A64FeatureFlags : uint64_t {
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kA64EmitLSE = 1 << 0,
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};
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XE_NOALIAS
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uint64_t GetFeatureFlags();
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XE_COLD
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void InitFeatureFlags();
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} // namespace arm64
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} // namespace xe
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#endif // XENIA_BASE_PLATFORM_ARM64_H_
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