[GPU] Linear mip tail exact extent estimation
This commit is contained in:
@@ -204,35 +204,22 @@ bool GetPackedMipOffset(uint32_t width, uint32_t height, uint32_t depth,
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return true;
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}
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TextureGuestLevelLayout GetGuestLevelLayout(
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TextureGuestLayout GetGuestTextureLayout(
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xenos::DataDimension dimension, uint32_t base_pitch_texels_div_32,
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uint32_t width_texels, uint32_t height_texels, uint32_t depth_or_array_size,
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bool is_tiled, xenos::TextureFormat format, bool is_mip, uint32_t level,
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bool is_packed_level) {
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// If with packed mips the mips 1... happen to be packed in what's stored as
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// mip 0, this mip tail appears to be stored like mips (with power of two size
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// rounding) rather than like the base level (with the pitch from the fetch
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// constant), so we distinguish between them for mip == 0.
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// Base is by definition the level 0.
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assert_false(!is_mip && level);
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// Level 0 for mips is the special case for a packed mip tail of very small
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// textures, where the tail is stored like it's at the level 0.
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assert_false(is_mip && !level && !is_packed_level);
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bool is_tiled, xenos::TextureFormat format, bool has_packed_levels,
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bool has_base, uint32_t max_level) {
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TextureGuestLayout layout;
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TextureGuestLevelLayout layout;
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// For safety, for instance, with empty resolve regions (extents calculation
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// may overflow otherwise due to the assumption of at least one row, for
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// example, but an empty texture is empty anyway).
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if (!width_texels ||
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(dimension != xenos::DataDimension::k1D && !height_texels) ||
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((dimension == xenos::DataDimension::k2DOrStacked ||
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dimension == xenos::DataDimension::k3D) &&
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!depth_or_array_size)) {
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std::memset(&layout, 0, sizeof(layout));
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return layout;
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if (dimension == xenos::DataDimension::k1D) {
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assert_false(is_tiled);
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// GetPackedMipOffset may result in packing along Y for `width > height`
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// textures.
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assert_false(has_packed_levels);
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height_texels = 1;
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}
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uint32_t depth =
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dimension == xenos::DataDimension::k3D ? depth_or_array_size : 1;
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switch (dimension) {
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case xenos::DataDimension::k2DOrStacked:
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layout.array_size = depth_or_array_size;
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@@ -244,158 +231,17 @@ TextureGuestLevelLayout GetGuestLevelLayout(
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layout.array_size = 1;
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}
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const FormatInfo* format_info = FormatInfo::Get(format);
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uint32_t bytes_per_block = format_info->bytes_per_block();
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// Calculate the strides.
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// Mips have row / depth slice strides calculated from a mip of a texture
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// whose base size is a power of two.
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// The base mip has tightly packed depth slices, and takes the row pitch from
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// the fetch constant.
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// For stride calculation purposes, mip dimensions are always aligned to
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// 32x32x4 blocks (or x1 for the missing dimensions), including for linear
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// textures.
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// Linear texture rows are 256-byte-aligned.
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uint32_t row_pitch_texels_unaligned;
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uint32_t z_slice_stride_texel_rows_unaligned;
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if (is_mip) {
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row_pitch_texels_unaligned =
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std::max(xe::next_pow2(width_texels) >> level, uint32_t(1));
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z_slice_stride_texel_rows_unaligned =
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std::max(xe::next_pow2(height_texels) >> level, uint32_t(1));
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} else {
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row_pitch_texels_unaligned = base_pitch_texels_div_32 << 5;
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z_slice_stride_texel_rows_unaligned = height_texels;
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}
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uint32_t row_pitch_blocks_tile_aligned = xe::align(
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xe::align(row_pitch_texels_unaligned, format_info->block_width) /
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format_info->block_width,
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xenos::kTextureTileWidthHeight);
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layout.row_pitch_bytes = row_pitch_blocks_tile_aligned * bytes_per_block;
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// Assuming the provided pitch is already 256-byte-aligned for linear, but
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// considering the guest-provided pitch more important (no information about
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// how the GPU actually handles unaligned rows).
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if (!is_tiled && is_mip) {
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layout.row_pitch_bytes = xe::align(layout.row_pitch_bytes,
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xenos::kTextureLinearRowAlignmentBytes);
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}
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layout.z_slice_stride_block_rows =
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dimension != xenos::DataDimension::k1D
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? xe::align(xe::align(z_slice_stride_texel_rows_unaligned,
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format_info->block_height) /
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format_info->block_height,
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xenos::kTextureTileWidthHeight)
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: 1;
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layout.array_slice_stride_bytes =
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layout.row_pitch_bytes * layout.z_slice_stride_block_rows;
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uint32_t z_stride_bytes = layout.array_slice_stride_bytes;
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if (dimension == xenos::DataDimension::k3D) {
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layout.array_slice_stride_bytes *=
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xe::align(depth_or_array_size, xenos::kTextureTiledDepthGranularity);
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}
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uint32_t array_slice_stride_bytes_non_4kb_aligned =
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layout.array_slice_stride_bytes;
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layout.array_slice_stride_bytes =
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xe::align(array_slice_stride_bytes_non_4kb_aligned,
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xenos::kTextureSubresourceAlignmentBytes);
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// Estimate the memory amount actually referenced by the texture, which may be
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// smaller (especially in the 2x2 linear k_8_8_8_8 case in Test Drive
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// Unlimited, for which 4 KB are allocated, while the stride is 8 KB) or
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// bigger than the stride. For tiled textures, this is the dimensions aligned
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// to 32x32x4 blocks (or x1 for the missing dimensions).
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// For linear, doing almost the same for the mip tail (which can be used for
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// both the mips and, if the texture is very small, the base) because it
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// stores multiple mips outside the first mip in it in the tile padding
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// (though there's no need to align the size to the next power of two for this
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// purpose for mips - packed mips are only used when min(width, height) <= 16,
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// and packing is first done along the shorter axis - even if the longer axis
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// is larger than 32, nothing will be packed beyond the extent of the longer
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// axis). "Almost" because for linear textures, we're rounding the size to
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// 32x32x4 texels, not blocks - first packed mips start from 16-texel, not
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// 16-block, shortest dimension, and are placed in 32x- or x32-texel tiles,
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// while 32 blocks for compressed textures are bigger in memory than 32
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// texels.
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layout.x_extent_blocks = xe::align(width_texels, format_info->block_width) /
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format_info->block_width;
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layout.y_extent_blocks =
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dimension != xenos::DataDimension::k1D
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? xe::align(height_texels, format_info->block_height) /
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format_info->block_height
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: 1;
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layout.z_extent =
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dimension == xenos::DataDimension::k3D ? depth_or_array_size : 1;
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if (is_tiled) {
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layout.x_extent_blocks =
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xe::align(layout.x_extent_blocks, xenos::kTextureTileWidthHeight);
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assert_true(dimension != xenos::DataDimension::k1D);
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layout.y_extent_blocks =
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xe::align(layout.y_extent_blocks, xenos::kTextureTileWidthHeight);
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if (dimension == xenos::DataDimension::k3D) {
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layout.z_extent =
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xe::align(layout.z_extent, xenos::kTextureTiledDepthGranularity);
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// 3D texture addressing is pretty complex, so it's hard to determine the
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// memory extent of a subregion - just use pitch_tiles * height_tiles *
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// depth_tiles * bytes_per_tile at least for now, until we find a case
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// where it causes issues. width > pitch is a very weird edge case anyway,
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// and is extremely unlikely.
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assert_true(layout.x_extent_blocks <= row_pitch_blocks_tile_aligned);
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layout.array_slice_data_extent_bytes =
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array_slice_stride_bytes_non_4kb_aligned;
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} else {
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// 2D 32x32-block tiles are laid out linearly in the texture.
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// Calculate the extent as ((all rows except for the last * pitch in
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// tiles + last row length in tiles) * bytes per tile).
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layout.array_slice_data_extent_bytes =
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(layout.y_extent_blocks - xenos::kTextureTileWidthHeight) *
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layout.row_pitch_bytes +
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bytes_per_block * layout.x_extent_blocks *
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xenos::kTextureTileWidthHeight;
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}
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} else {
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if (is_packed_level) {
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layout.x_extent_blocks =
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xe::align(layout.x_extent_blocks,
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xenos::kTextureTileWidthHeight / format_info->block_width);
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if (dimension != xenos::DataDimension::k1D) {
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layout.y_extent_blocks =
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xe::align(layout.y_extent_blocks, xenos::kTextureTileWidthHeight /
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format_info->block_height);
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if (dimension == xenos::DataDimension::k3D) {
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layout.z_extent =
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xe::align(layout.z_extent, xenos::kTextureTiledDepthGranularity);
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}
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}
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}
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layout.array_slice_data_extent_bytes =
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z_stride_bytes * (layout.z_extent - 1) +
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layout.row_pitch_bytes * (layout.y_extent_blocks - 1) +
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bytes_per_block * layout.x_extent_blocks;
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}
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layout.level_data_extent_bytes =
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layout.array_slice_stride_bytes * (layout.array_size - 1) +
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layout.array_slice_data_extent_bytes;
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return layout;
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}
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TextureGuestLayout GetGuestTextureLayout(
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xenos::DataDimension dimension, uint32_t base_pitch_texels_div_32,
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uint32_t width_texels, uint32_t height_texels, uint32_t depth_or_array_size,
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bool is_tiled, xenos::TextureFormat format, bool has_packed_levels,
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bool has_base, uint32_t max_level) {
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TextureGuestLayout layout;
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if (dimension == xenos::DataDimension::k1D) {
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height_texels = 1;
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// For safety, for instance, with empty resolve regions (extents calculation
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// may overflow otherwise due to the assumption of at least one row, for
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// example, but an empty texture is empty anyway).
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if (!width_texels || !height_texels || !depth || !layout.array_size) {
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std::memset(&layout, 0, sizeof(layout));
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return layout;
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}
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// For safety, clamp the maximum level.
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uint32_t longest_axis = std::max(width_texels, height_texels);
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if (dimension == xenos::DataDimension::k3D) {
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longest_axis = std::max(longest_axis, depth_or_array_size);
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}
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uint32_t max_level_for_dimensions = xe::log2_floor(longest_axis);
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uint32_t max_level_for_dimensions =
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xe::log2_floor(std::max(std::max(width_texels, height_texels), depth));
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assert_true(max_level <= max_level_for_dimensions);
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max_level = std::min(max_level, max_level_for_dimensions);
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layout.max_level = max_level;
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@@ -404,33 +250,210 @@ TextureGuestLayout GetGuestTextureLayout(
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? GetPackedMipLevel(width_texels, height_texels)
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: UINT32_MAX;
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if (has_base) {
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layout.base =
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GetGuestLevelLayout(dimension, base_pitch_texels_div_32, width_texels,
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height_texels, depth_or_array_size, is_tiled,
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format, false, 0, layout.packed_level == 0);
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} else {
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// Clear unused level layouts to zero strides/sizes.
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if (!has_base) {
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std::memset(&layout.base, 0, sizeof(layout.base));
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}
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std::memset(layout.mips, 0, sizeof(layout.mips));
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std::memset(layout.mip_offsets_bytes, 0, sizeof(layout.mip_offsets_bytes));
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if (layout.packed_level != 0) {
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std::memset(&layout.mips[0], 0, sizeof(layout.mips[0]));
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}
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uint32_t max_stored_level = std::min(max_level, layout.packed_level);
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{
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uint32_t mips_end = max_stored_level + 1;
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assert_true(mips_end <= xe::countof(layout.mips));
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uint32_t mips_unused_count = uint32_t(xe::countof(layout.mips)) - mips_end;
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if (mips_unused_count) {
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std::memset(&layout.mips[mips_end], 0,
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sizeof(layout.mips[0]) * mips_unused_count);
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std::memset(&layout.mip_offsets_bytes[mips_end], 0,
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sizeof(layout.mip_offsets_bytes[0]) * mips_unused_count);
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}
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}
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layout.mips_total_extent_bytes = 0;
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if (max_level) {
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uint32_t mip_offset_bytes = 0;
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uint32_t max_stored_mip = std::min(max_level, layout.packed_level);
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for (uint32_t mip = std::min(uint32_t(1), layout.packed_level);
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mip <= max_stored_mip; ++mip) {
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layout.mip_offsets_bytes[mip] = mip_offset_bytes;
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TextureGuestLevelLayout& mip_layout = layout.mips[mip];
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mip_layout =
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GetGuestLevelLayout(dimension, base_pitch_texels_div_32, width_texels,
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height_texels, depth_or_array_size, is_tiled,
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format, true, mip, mip == layout.packed_level);
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const FormatInfo* format_info = FormatInfo::Get(format);
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uint32_t bytes_per_block = format_info->bytes_per_block();
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// The loop counter can mean two things depending on whether the packed mip
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// tail is stored as mip 0, because in this case, it would be ambiguous since
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// both the base and the mips would be on "level 0", but stored separately and
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// possibly with a different layout.
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uint32_t loop_level_last;
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if (layout.packed_level == 0) {
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// Packed mip tail is the level 0 - may need to load mip tails for the base,
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// the mips, or both.
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// Loop iteration 0 - base packed mip tail.
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// Loop iteration 1 - mips packed mip tail.
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loop_level_last = uint32_t(max_level != 0);
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} else {
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// Packed mip tail is not the level 0.
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// Loop iteration is the actual level being loaded.
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loop_level_last = max_stored_level;
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}
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uint32_t mip_offset_bytes = 0;
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for (uint32_t loop_level = has_base ? 0 : 1; loop_level <= loop_level_last;
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++loop_level) {
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bool is_base = loop_level == 0;
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uint32_t level = (layout.packed_level == 0) ? 0 : loop_level;
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TextureGuestLayout::Level& level_layout =
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is_base ? layout.base : layout.mips[level];
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// Calculate the strides.
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// Mips have row / depth slice strides calculated from a mip of a texture
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// whose base size is a power of two.
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// The base mip has tightly packed depth slices, and takes the row pitch
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// from the fetch constant.
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// For stride calculation purposes, mip dimensions are always aligned to
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// 32x32x4 blocks (or x1 for the missing dimensions), including for linear
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// textures.
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// Linear texture rows are 256-byte-aligned.
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uint32_t row_pitch_texels_unaligned;
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uint32_t z_slice_stride_texel_rows_unaligned;
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if (is_base) {
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row_pitch_texels_unaligned = base_pitch_texels_div_32 << 5;
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z_slice_stride_texel_rows_unaligned = height_texels;
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} else {
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row_pitch_texels_unaligned =
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std::max(xe::next_pow2(width_texels) >> level, uint32_t(1));
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z_slice_stride_texel_rows_unaligned =
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std::max(xe::next_pow2(height_texels) >> level, uint32_t(1));
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}
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uint32_t row_pitch_blocks_tile_aligned = xe::align(
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xe::align(row_pitch_texels_unaligned, format_info->block_width) /
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format_info->block_width,
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xenos::kTextureTileWidthHeight);
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level_layout.row_pitch_bytes =
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row_pitch_blocks_tile_aligned * bytes_per_block;
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// Assuming the provided pitch is already 256-byte-aligned for linear, but
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// considering the guest-provided pitch more important (no information about
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// how the GPU actually handles unaligned rows).
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if (!is_tiled && !is_base) {
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level_layout.row_pitch_bytes = xe::align(
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level_layout.row_pitch_bytes, xenos::kTextureLinearRowAlignmentBytes);
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}
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level_layout.z_slice_stride_block_rows =
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dimension != xenos::DataDimension::k1D
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? xe::align(xe::align(z_slice_stride_texel_rows_unaligned,
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format_info->block_height) /
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format_info->block_height,
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xenos::kTextureTileWidthHeight)
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: 1;
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level_layout.array_slice_stride_bytes =
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level_layout.row_pitch_bytes * level_layout.z_slice_stride_block_rows;
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uint32_t z_stride_bytes = level_layout.array_slice_stride_bytes;
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if (dimension == xenos::DataDimension::k3D) {
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level_layout.array_slice_stride_bytes *=
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xe::align(depth_or_array_size, xenos::kTextureTiledDepthGranularity);
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}
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uint32_t array_slice_stride_bytes_non_4kb_aligned =
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level_layout.array_slice_stride_bytes;
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level_layout.array_slice_stride_bytes =
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xe::align(array_slice_stride_bytes_non_4kb_aligned,
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xenos::kTextureSubresourceAlignmentBytes);
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// Estimate the memory amount actually referenced by the texture, which may
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// be smaller (especially in the 1280x720 linear k_8_8_8_8 case in Ridge
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// Racer Unbounded, for which memory exactly for 1280x720 is allocated, and
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// aligning the height to 32 would cause access of an unallocated page) or
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// bigger than the stride. For tiled textures, this is the dimensions
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// aligned to 32x32x4 blocks (or x1 for the missing dimensions).
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uint32_t level_width_blocks =
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xe::align(std::max(width_texels >> level, uint32_t(1)),
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format_info->block_width) /
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format_info->block_width;
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uint32_t level_height_blocks =
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xe::align(std::max(height_texels >> level, uint32_t(1)),
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format_info->block_height) /
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format_info->block_height;
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uint32_t level_depth = std::max(depth >> level, uint32_t(1));
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if (is_tiled) {
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level_layout.x_extent_blocks =
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xe::align(level_width_blocks, xenos::kTextureTileWidthHeight);
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level_layout.y_extent_blocks =
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xe::align(level_height_blocks, xenos::kTextureTileWidthHeight);
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if (dimension == xenos::DataDimension::k3D) {
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level_layout.z_extent =
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xe::align(level_depth, xenos::kTextureTiledDepthGranularity);
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// 3D texture addressing is pretty complex, so it's hard to determine
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// the memory extent of a subregion - just use `pitch_tiles *
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// height_tiles * depth_tiles * bytes_per_tile` at least for now, until
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// we find a case where it causes issues. `width > pitch` is a very
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// weird edge case anyway, and is extremely unlikely.
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assert_true(level_layout.x_extent_blocks <=
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row_pitch_blocks_tile_aligned);
|
||||
level_layout.array_slice_data_extent_bytes =
|
||||
array_slice_stride_bytes_non_4kb_aligned;
|
||||
} else {
|
||||
level_layout.z_extent = 1;
|
||||
// 2D 32x32-block tiles are laid out linearly in the texture.
|
||||
// Calculate the extent as ((all rows except for the last * pitch in
|
||||
// tiles + last row length in tiles) * bytes per tile).
|
||||
level_layout.array_slice_data_extent_bytes =
|
||||
(level_layout.y_extent_blocks - xenos::kTextureTileWidthHeight) *
|
||||
level_layout.row_pitch_bytes +
|
||||
bytes_per_block * level_layout.x_extent_blocks *
|
||||
xenos::kTextureTileWidthHeight;
|
||||
}
|
||||
} else {
|
||||
if (level == layout.packed_level) {
|
||||
// Calculate the portion of the mip tail actually used by the needed
|
||||
// mips. The actually used region may be significantly smaller than the
|
||||
// full 32x32-texel-aligned tail. A 2x2 texture (for example, in Test
|
||||
// Drive Unlimited, there's a 2x2 k_8_8_8_8 linear texture with packed
|
||||
// mips), for instance, would have its 2x2 base at (16, 0) and its 1x1
|
||||
// mip at (8, 0) - and we need 2 or 1 rows in these cases, not 32.
|
||||
level_layout.x_extent_blocks = 0;
|
||||
level_layout.y_extent_blocks = 0;
|
||||
level_layout.z_extent = 0;
|
||||
uint32_t packed_sublevel_last = is_base ? 0 : max_level;
|
||||
for (uint32_t packed_sublevel = layout.packed_level;
|
||||
packed_sublevel <= packed_sublevel_last; ++packed_sublevel) {
|
||||
uint32_t packed_sublevel_x_blocks;
|
||||
uint32_t packed_sublevel_y_blocks;
|
||||
uint32_t packed_sublevel_z;
|
||||
GetPackedMipOffset(width_texels, height_texels, depth, format,
|
||||
packed_sublevel, packed_sublevel_x_blocks,
|
||||
packed_sublevel_y_blocks, packed_sublevel_z);
|
||||
level_layout.x_extent_blocks = std::max(
|
||||
level_layout.x_extent_blocks,
|
||||
packed_sublevel_x_blocks +
|
||||
xe::align(
|
||||
std::max(width_texels >> packed_sublevel, uint32_t(1)),
|
||||
format_info->block_width) /
|
||||
format_info->block_width);
|
||||
level_layout.y_extent_blocks = std::max(
|
||||
level_layout.y_extent_blocks,
|
||||
packed_sublevel_y_blocks +
|
||||
xe::align(
|
||||
std::max(height_texels >> packed_sublevel, uint32_t(1)),
|
||||
format_info->block_height) /
|
||||
format_info->block_height);
|
||||
level_layout.z_extent =
|
||||
std::max(level_layout.z_extent,
|
||||
packed_sublevel_z +
|
||||
std::max(depth >> packed_sublevel, uint32_t(1)));
|
||||
}
|
||||
} else {
|
||||
level_layout.x_extent_blocks = level_width_blocks;
|
||||
level_layout.y_extent_blocks = level_height_blocks;
|
||||
level_layout.z_extent = level_depth;
|
||||
}
|
||||
level_layout.array_slice_data_extent_bytes =
|
||||
z_stride_bytes * (level_layout.z_extent - 1) +
|
||||
level_layout.row_pitch_bytes * (level_layout.y_extent_blocks - 1) +
|
||||
bytes_per_block * level_layout.x_extent_blocks;
|
||||
}
|
||||
level_layout.level_data_extent_bytes =
|
||||
level_layout.array_slice_stride_bytes * (layout.array_size - 1) +
|
||||
level_layout.array_slice_data_extent_bytes;
|
||||
|
||||
if (!is_base) {
|
||||
layout.mip_offsets_bytes[level] = mip_offset_bytes;
|
||||
layout.mips_total_extent_bytes =
|
||||
std::max(layout.mips_total_extent_bytes,
|
||||
mip_offset_bytes + mip_layout.level_data_extent_bytes);
|
||||
mip_offset_bytes += mip_layout.next_level_distance_bytes();
|
||||
mip_offset_bytes + level_layout.level_data_extent_bytes);
|
||||
mip_offset_bytes +=
|
||||
level_layout.array_slice_stride_bytes * layout.array_size;
|
||||
}
|
||||
}
|
||||
|
||||
|
||||
Reference in New Issue
Block a user