Not crashing (but also likely not working) EDRAM emulation.

This commit is contained in:
Ben Vanik
2016-02-19 20:36:10 -08:00
parent 8820c73532
commit de1e4661ff
12 changed files with 851 additions and 42 deletions

View File

@@ -84,7 +84,7 @@ VulkanShader* PipelineCache::LoadShader(ShaderType shader_type,
}
bool PipelineCache::ConfigurePipeline(VkCommandBuffer command_buffer,
VkRenderPass render_pass,
const RenderState* render_state,
VulkanShader* vertex_shader,
VulkanShader* pixel_shader,
PrimitiveType primitive_type) {