Not crashing (but also likely not working) EDRAM emulation.
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@@ -84,7 +84,7 @@ VulkanShader* PipelineCache::LoadShader(ShaderType shader_type,
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}
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bool PipelineCache::ConfigurePipeline(VkCommandBuffer command_buffer,
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VkRenderPass render_pass,
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const RenderState* render_state,
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VulkanShader* vertex_shader,
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VulkanShader* pixel_shader,
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PrimitiveType primitive_type) {
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