Not crashing (but also likely not working) EDRAM emulation.
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@@ -14,6 +14,7 @@
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#include "xenia/gpu/register_file.h"
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#include "xenia/gpu/spirv_shader_translator.h"
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#include "xenia/gpu/vulkan/render_cache.h"
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#include "xenia/gpu/vulkan/vulkan_shader.h"
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#include "xenia/gpu/xenos.h"
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#include "xenia/ui/spirv/spirv_disassembler.h"
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@@ -42,7 +43,8 @@ class PipelineCache {
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// in the command buffer is issued at this time.
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// Returns whether the pipeline could be successfully created.
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bool ConfigurePipeline(VkCommandBuffer command_buffer,
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VkRenderPass render_pass, VulkanShader* vertex_shader,
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const RenderState* render_state,
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VulkanShader* vertex_shader,
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VulkanShader* pixel_shader,
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PrimitiveType primitive_type);
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