Not crashing (but also likely not working) EDRAM emulation.
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@@ -47,6 +47,9 @@ class BaseFencedPool {
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}
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}
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// True if one or more batches are still pending on the GPU.
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bool has_pending() const { return pending_batch_list_head_ != nullptr; }
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// Checks all pending batches for completion and scavenges their entries.
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// This should be called as frequently as reasonable.
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void Scavenge() {
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