[D3D12] Fixes to make things drawn

This commit is contained in:
Triang3l
2018-08-01 12:52:22 +03:00
parent 2cedd61009
commit dea463f79b
2 changed files with 49 additions and 28 deletions

View File

@@ -600,11 +600,21 @@ bool D3D12CommandProcessor::IssueDraw(PrimitiveType primitive_type,
vertex_buffers_resident[vfetch_index >> 6] |= 1ull << (vfetch_index & 63);
}
if (indexed) {
uint32_t index_base = index_buffer_info->guest_base & 0x1FFFFFFF;
uint32_t index_size = index_buffer_info->format == IndexFormat::kInt32
? sizeof(uint32_t)
: sizeof(uint16_t);
shared_memory_->UseRange(index_buffer_info->guest_base,
index_buffer_info->count * index_size);
index_base &= ~(index_size - 1);
uint32_t index_buffer_size = index_buffer_info->count * index_size;
shared_memory_->UseRange(index_base, index_buffer_size);
D3D12_INDEX_BUFFER_VIEW index_buffer_view;
index_buffer_view.BufferLocation =
shared_memory_->GetGPUAddress() + index_base;
index_buffer_view.SizeInBytes = index_buffer_size;
index_buffer_view.Format = index_buffer_info->format == IndexFormat::kInt32
? DXGI_FORMAT_R32_UINT
: DXGI_FORMAT_R16_UINT;
command_list->IASetIndexBuffer(&index_buffer_view);
command_list->DrawIndexedInstanced(index_count, 1, 0, 0, 0);
} else {
command_list->DrawInstanced(index_count, 1, 0, 0);
@@ -881,11 +891,11 @@ void D3D12CommandProcessor::UpdateSystemConstantValues(Endian index_endian) {
// different register.
bool gl_clip_space_def =
!(pa_cl_clip_cntl & (1 << 19)) && (pa_cl_vte_cntl & (1 << 4));
float ndc_scale_x = (pa_cl_vte_cntl & (1 << 0)) ? 1.0f / 1280.0f : 1.0f;
float ndc_scale_y = (pa_cl_vte_cntl & (1 << 2)) ? 1.0f / 1280.0f : 1.0f;
float ndc_scale_x = (pa_cl_vte_cntl & (1 << 0)) ? 1.0f : 1.0f / 1280.0f;
float ndc_scale_y = (pa_cl_vte_cntl & (1 << 2)) ? 1.0f : 1.0f / 1280.0f;
float ndc_scale_z = gl_clip_space_def ? 0.5f : 1.0f;
float ndc_offset_x = (pa_cl_vte_cntl & (1 << 1)) ? -1.0f : 0.0f;
float ndc_offset_y = (pa_cl_vte_cntl & (1 << 3)) ? -1.0f : 0.0f;
float ndc_offset_x = (pa_cl_vte_cntl & (1 << 1)) ? 0.0f : -1.0f;
float ndc_offset_y = (pa_cl_vte_cntl & (1 << 3)) ? 0.0f : -1.0f;
float ndc_offset_z = gl_clip_space_def ? 0.5f : 0.0f;
float pixel_half_pixel_offset = 0.0f;
if (pa_su_vtx_cntl & (1 << 0)) {
@@ -978,14 +988,23 @@ bool D3D12CommandProcessor::UpdateBindings(
write_common_constant_views = true;
}
if (!cbuffer_bindings_bool_loop_.up_to_date) {
uint8_t* bool_loop_constants = constant_buffer_pool_->RequestFull(
256, nullptr, nullptr, &cbuffer_bindings_bool_loop_.buffer_address);
uint32_t* bool_loop_constants =
reinterpret_cast<uint32_t*>(constant_buffer_pool_->RequestFull(
768, nullptr, nullptr,
&cbuffer_bindings_bool_loop_.buffer_address));
if (bool_loop_constants == nullptr) {
return false;
}
std::memcpy(bool_loop_constants,
&regs[XE_GPU_REG_SHADER_CONSTANT_BOOL_000_031].u32,
40 * sizeof(uint32_t));
// Bool and loop constants are quadrupled to allow dynamic indexing.
for (uint32_t i = 0; i < 40; ++i) {
uint32_t bool_loop_constant =
regs[XE_GPU_REG_SHADER_CONSTANT_BOOL_000_031 + i].u32;
uint32_t* bool_loop_constant_vector = bool_loop_constants + (i << 2);
bool_loop_constant_vector[0] = bool_loop_constant;
bool_loop_constant_vector[1] = bool_loop_constant;
bool_loop_constant_vector[2] = bool_loop_constant;
bool_loop_constant_vector[3] = bool_loop_constant;
}
cbuffer_bindings_bool_loop_.up_to_date = true;
write_common_constant_views = true;
}
@@ -1080,7 +1099,7 @@ bool D3D12CommandProcessor::UpdateBindings(
// Bool/loop constants (b1).
constant_buffer_desc.BufferLocation =
cbuffer_bindings_bool_loop_.buffer_address;
constant_buffer_desc.SizeInBytes = 256;
constant_buffer_desc.SizeInBytes = 768;
device->CreateConstantBufferView(&constant_buffer_desc, view_cpu_handle);
view_cpu_handle.ptr += view_handle_size;
view_gpu_handle.ptr += view_handle_size;