More X64 backend skeleton work.
This commit is contained in:
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/**
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******************************************************************************
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* Xenia : Xbox 360 Emulator Research Project *
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******************************************************************************
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* Copyright 2013 Ben Vanik. All rights reserved. *
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* Released under the BSD license - see LICENSE in the root for more details. *
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******************************************************************************
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*/
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#ifndef ALLOY_BACKEND_X64_LIR_LIR_BUILDER_H_
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#define ALLOY_BACKEND_X64_LIR_LIR_BUILDER_H_
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#include <alloy/core.h>
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#include <alloy/backend/x64/lir/lir_opcodes.h>
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namespace alloy {
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namespace backend {
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namespace x64 {
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namespace lir {
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class LIRBuilder {
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public:
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LIRBuilder();
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virtual ~LIRBuilder();
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virtual void Reset();
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virtual int Finalize();
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void Dump(StringBuffer* str);
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Arena* arena() const { return arena_; }
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protected:
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Arena* arena_;
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};
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} // namespace lir
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} // namespace x64
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} // namespace backend
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} // namespace alloy
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#endif // ALLOY_BACKEND_X64_LIR_LIR_BUILDER_H_
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@@ -0,0 +1,34 @@
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/**
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******************************************************************************
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* Xenia : Xbox 360 Emulator Research Project *
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******************************************************************************
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* Copyright 2013 Ben Vanik. All rights reserved. *
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* Released under the BSD license - see LICENSE in the root for more details. *
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******************************************************************************
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*/
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#ifndef ALLOY_BACKEND_X64_LIR_LIR_INSTR_H_
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#define ALLOY_BACKEND_X64_LIR_LIR_INSTR_H_
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#include <alloy/core.h>
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#include <alloy/backend/x64/lir/lir_opcodes.h>
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namespace alloy {
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namespace backend {
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namespace x64 {
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namespace lir {
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class LIRInstr {
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public:
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};
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} // namespace lir
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} // namespace x64
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} // namespace backend
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} // namespace alloy
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#endif // ALLOY_BACKEND_X64_LIR_LIR_INSTR_H_
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29
src/alloy/backend/x64/lir/lir_opcodes.cc
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29
src/alloy/backend/x64/lir/lir_opcodes.cc
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@@ -0,0 +1,29 @@
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/**
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******************************************************************************
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* Xenia : Xbox 360 Emulator Research Project *
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******************************************************************************
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* Copyright 2013 Ben Vanik. All rights reserved. *
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* Released under the BSD license - see LICENSE in the root for more details. *
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******************************************************************************
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*/
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#include <alloy/backend/x64/lir/lir_opcodes.h>
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using namespace alloy;
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using namespace alloy::backend::x64::lir;
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namespace alloy {
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namespace backend {
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namespace x64 {
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namespace lir {
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#define DEFINE_OPCODE(num, name, sig, flags) \
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static const LIROpcodeInfo num##_info = { flags, sig, name, num, };
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#include <alloy/backend/x64/lir/lir_opcodes.inl>
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#undef DEFINE_OPCODE
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} // namespace lir
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} // namespace x64
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} // namespace backend
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} // namespace alloy
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71
src/alloy/backend/x64/lir/lir_opcodes.h
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71
src/alloy/backend/x64/lir/lir_opcodes.h
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@@ -0,0 +1,71 @@
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/**
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******************************************************************************
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* Xenia : Xbox 360 Emulator Research Project *
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******************************************************************************
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* Copyright 2013 Ben Vanik. All rights reserved. *
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* Released under the BSD license - see LICENSE in the root for more details. *
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******************************************************************************
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*/
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#ifndef ALLOY_BACKEND_X64_LIR_LIR_OPCODES_H_
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#define ALLOY_BACKEND_X64_LIR_LIR_OPCODES_H_
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#include <alloy/core.h>
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namespace alloy {
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namespace backend {
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namespace x64 {
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namespace lir {
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enum LIROpcode {
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LIR_OPCODE_MOV_I32,
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__LIR_OPCODE_MAX_VALUE, // Keep at end.
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};
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enum LIROpcodeFlags {
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LIR_OPCODE_FLAG_BRANCH = (1 << 1),
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LIR_OPCODE_FLAG_MEMORY = (1 << 2),
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LIR_OPCODE_FLAG_COMMUNATIVE = (1 << 3),
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LIR_OPCODE_FLAG_VOLATILE = (1 << 4),
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LIR_OPCODE_FLAG_IGNORE = (1 << 5),
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LIR_OPCODE_FLAG_HIDE = (1 << 6),
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};
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enum LIROpcodeSignatureType {
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// 3 bits max (0-7)
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LIR_OPCODE_SIG_TYPE_X = 0,
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};
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enum LIROpcodeSignature {
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LIR_OPCODE_SIG_X = (LIR_OPCODE_SIG_TYPE_X),
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};
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#define GET_LIR_OPCODE_SIG_TYPE_DEST(sig) (LIROpcodeSignatureType)(sig & 0x7)
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#define GET_LIR_OPCODE_SIG_TYPE_SRC1(sig) (LIROpcodeSignatureType)((sig >> 3) & 0x7)
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#define GET_LIR_OPCODE_SIG_TYPE_SRC2(sig) (LIROpcodeSignatureType)((sig >> 6) & 0x7)
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#define GET_LIR_OPCODE_SIG_TYPE_SRC3(sig) (LIROpcodeSignatureType)((sig >> 9) & 0x7)
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typedef struct {
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uint32_t flags;
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uint32_t signature;
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const char* name;
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LIROpcode num;
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} LIROpcodeInfo;
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#define DEFINE_OPCODE(num, name, sig, flags) \
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extern const LIROpcodeInfo num##_info;
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#include <alloy/backend/x64/lir/lir_opcodes.inl>
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#undef DEFINE_OPCODE
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} // namespace lir
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} // namespace x64
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} // namespace backend
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} // namespace alloy
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#endif // ALLOY_BACKEND_X64_LIR_LIR_OPCODES_H_
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15
src/alloy/backend/x64/lir/lir_opcodes.inl
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15
src/alloy/backend/x64/lir/lir_opcodes.inl
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@@ -0,0 +1,15 @@
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/**
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******************************************************************************
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* Xenia : Xbox 360 Emulator Research Project *
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******************************************************************************
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* Copyright 2013 Ben Vanik. All rights reserved. *
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* Released under the BSD license - see LICENSE in the root for more details. *
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******************************************************************************
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*/
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DEFINE_OPCODE(
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LIR_OPCODE_MOV_I32,
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"mov.i32",
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LIR_OPCODE_SIG_X,
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0);
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@@ -4,9 +4,9 @@
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'lir_builder.cc',
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'lir_builder.h',
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'lir_instr.h',
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'lircodes.cc',
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'lircodes.h',
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'lircodes.inl',
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'lir_opcodes.cc',
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'lir_opcodes.h',
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'lir_opcodes.inl',
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'tracing.h',
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],
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}
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@@ -0,0 +1,39 @@
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/**
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******************************************************************************
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* Xenia : Xbox 360 Emulator Research Project *
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******************************************************************************
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* Copyright 2013 Ben Vanik. All rights reserved. *
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* Released under the BSD license - see LICENSE in the root for more details. *
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******************************************************************************
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*/
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#ifndef ALLOY_BACKEND_X64_LIR_TRACING_H_
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#define ALLOY_BACKEND_X64_LIR_TRACING_H_
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#include <alloy/backend/x64/tracing.h>
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namespace alloy {
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namespace backend {
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namespace x64 {
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namespace lir {
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const uint32_t ALLOY_BACKEND_X64_LIR =
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alloy::backend::x64::EventType::ALLOY_BACKEND_X64_LIR;
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class EventType {
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public:
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enum {
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ALLOY_BACKEND_X64_LIR_FOO = ALLOY_BACKEND_X64_LIR | (1),
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};
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};
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} // namespace lir
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} // namespace x64
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} // namespace backend
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} // namespace alloy
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#endif // ALLOY_BACKEND_X64_LIR_TRACING_H_
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