More X64 backend skeleton work.
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/**
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******************************************************************************
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* Xenia : Xbox 360 Emulator Research Project *
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******************************************************************************
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* Copyright 2013 Ben Vanik. All rights reserved. *
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* Released under the BSD license - see LICENSE in the root for more details. *
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******************************************************************************
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*/
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#ifndef ALLOY_BACKEND_X64_OPTIMIZER_OPTIMIZER_H_
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#define ALLOY_BACKEND_X64_OPTIMIZER_OPTIMIZER_H_
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#include <alloy/core.h>
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#include <alloy/backend/x64/lir/lir_builder.h>
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namespace alloy { namespace runtime { class Runtime; } }
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namespace alloy {
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namespace backend {
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namespace x64 {
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namespace optimizer {
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class OptimizerPass;
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class Optimizer {
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public:
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Optimizer(runtime::Runtime* runtime);
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~Optimizer();
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runtime::Runtime* runtime() const { return runtime_; }
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void AddPass(OptimizerPass* pass);
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void Reset();
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int Optimize(lir::LIRBuilder* builder);
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private:
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runtime::Runtime* runtime_;
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typedef std::vector<OptimizerPass*> PassList;
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PassList passes_;
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};
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} // namespace optimizer
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} // namespace x64
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} // namespace backend
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} // namespace alloy
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#endif // ALLOY_BACKEND_X64_OPTIMIZER_OPTIMIZER_H_
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