More X64 backend skeleton work.

This commit is contained in:
Ben Vanik
2013-12-29 19:54:17 -08:00
parent 3d01efffac
commit dec0e35957
34 changed files with 1091 additions and 29 deletions

View File

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/**
******************************************************************************
* Xenia : Xbox 360 Emulator Research Project *
******************************************************************************
* Copyright 2013 Ben Vanik. All rights reserved. *
* Released under the BSD license - see LICENSE in the root for more details. *
******************************************************************************
*/
#ifndef ALLOY_BACKEND_X64_X64_FUNCTION_H_
#define ALLOY_BACKEND_X64_X64_FUNCTION_H_
#include <alloy/core.h>
#include <alloy/runtime/function.h>
#include <alloy/runtime/symbol_info.h>
namespace alloy {
namespace backend {
namespace x64 {
class X64Function : public runtime::GuestFunction {
public:
X64Function(runtime::FunctionInfo* symbol_info);
virtual ~X64Function();
//void Setup(TranslationContext& ctx);
protected:
virtual int AddBreakpointImpl(runtime::Breakpoint* breakpoint);
virtual int RemoveBreakpointImpl(runtime::Breakpoint* breakpoint);
virtual int CallImpl(runtime::ThreadState* thread_state,
uint64_t return_address);
private:
};
} // namespace x64
} // namespace backend
} // namespace alloy
#endif // ALLOY_BACKEND_X64_X64_FUNCTION_H_