More X64 backend skeleton work.
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/**
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******************************************************************************
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* Xenia : Xbox 360 Emulator Research Project *
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******************************************************************************
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* Copyright 2013 Ben Vanik. All rights reserved. *
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* Released under the BSD license - see LICENSE in the root for more details. *
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******************************************************************************
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*/
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#ifndef ALLOY_BACKEND_X64_X64_FUNCTION_H_
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#define ALLOY_BACKEND_X64_X64_FUNCTION_H_
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#include <alloy/core.h>
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#include <alloy/runtime/function.h>
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#include <alloy/runtime/symbol_info.h>
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namespace alloy {
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namespace backend {
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namespace x64 {
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class X64Function : public runtime::GuestFunction {
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public:
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X64Function(runtime::FunctionInfo* symbol_info);
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virtual ~X64Function();
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//void Setup(TranslationContext& ctx);
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protected:
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virtual int AddBreakpointImpl(runtime::Breakpoint* breakpoint);
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virtual int RemoveBreakpointImpl(runtime::Breakpoint* breakpoint);
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virtual int CallImpl(runtime::ThreadState* thread_state,
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uint64_t return_address);
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private:
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};
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} // namespace x64
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} // namespace backend
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} // namespace alloy
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#endif // ALLOY_BACKEND_X64_X64_FUNCTION_H_
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